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+/*
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+ Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely.
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+*/
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+
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+#include <SDL3/SDL_test_common.h>
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+#include <SDL3/SDL_main.h>
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+
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+/* Stolen from the mailing list */
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+/* Creates a new mouse cursor from an XPM */
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+
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+/* XPM */
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+static const char *arrow[] = {
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+ /* width height num_colors chars_per_pixel */
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+ " 32 32 3 1",
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+ /* colors */
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+ "X c #000000",
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+ ". c #ffffff",
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+ " c None",
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+ /* pixels */
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+ "X ",
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+ "XX ",
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+ "X.X ",
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+ "X..X ",
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+ "X...X ",
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+ "X....X ",
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+ "X.....X ",
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+ "X......X ",
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+ "X.......X ",
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+ "X........X ",
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+ "X.....XXXXX ",
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+ "X..X..X ",
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+ "X.X X..X ",
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+ "XX X..X ",
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+ "X X..X ",
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+ " X..X ",
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+ " X..X ",
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+ " X..X ",
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+ " XX ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ " ",
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+ "0,0"
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+};
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+
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+static SDLTest_CommonState *state;
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+static int done;
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+
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+#define PROP_CURSOR_TEXTURE "cursor_texture"
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+#define MAX_MICE 3
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+#define CURSOR_SIZE 48.0f
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+#define MAX_TRAIL 500
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+#define TRAIL_SIZE 8.0f
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+
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+static SDL_Color colors[] = {
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+ { 0, 255, 255, 255 }, /* mouse 1, cyan */
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+ { 255, 0, 255, 255 }, /* mouse 2, magenta */
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+ { 255, 255, 0, 255 }, /* mouse 3, yellow */
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+};
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+SDL_COMPILE_TIME_ASSERT(colors, SDL_arraysize(colors) == MAX_MICE);
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+
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+typedef struct
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+{
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+ SDL_MouseID instance_id;
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+ SDL_bool active;
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+ Uint8 button_state;
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+ SDL_FPoint position;
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+ int trail_head;
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+ int trail_length;
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+ SDL_FPoint trail[MAX_TRAIL];
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+} MouseState;
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+
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+static MouseState mice[MAX_MICE];
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+
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+static SDL_Texture *CreateCursor(const char *image[], SDL_Renderer *renderer)
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+{
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+ SDL_Surface *surface;
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+ SDL_Palette *palette;
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+ SDL_Texture *texture;
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+ int row;
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+
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+ surface = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_INDEX8);
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+ for (row = 0; row < surface->h; ++row) {
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+ SDL_memcpy((Uint8 *)surface->pixels + row * surface->pitch, image[4 + row], surface->w);
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+ }
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+
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+ palette = SDL_CreatePalette(256);
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+ if (!palette) {
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+ SDL_DestroySurface(surface);
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+ return NULL;
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+ }
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+ palette->colors['.'].r = 0xFF;
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+ palette->colors['.'].g = 0xFF;
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+ palette->colors['.'].b = 0xFF;
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+ palette->colors['X'].r = 0x00;
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+ palette->colors['X'].g = 0x00;
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+ palette->colors['X'].b = 0x00;
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+ SDL_SetSurfacePalette(surface, palette);
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+ SDL_DestroyPalette(palette);
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+
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+ SDL_SetSurfaceColorKey(surface, SDL_TRUE, ' ');
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+
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+ texture = SDL_CreateTextureFromSurface(renderer, surface);
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+ SDL_DestroySurface(surface);
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+ return texture;
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+}
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+
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+static void HandleMouseAdded(SDL_MouseID instance_id)
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+{
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+ SDL_Window *window = state->windows[0];
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+ int i, w = 0, h = 0;
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+
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+ SDL_GetWindowSize(window, &w, &h);
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+
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+ for (i = 0; i < SDL_arraysize(mice); ++i) {
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+ MouseState *mouse_state = &mice[i];
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+ if (!mouse_state->active) {
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+ mouse_state->instance_id = instance_id;
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+ mouse_state->active = SDL_TRUE;
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+ mouse_state->position.x = w * 0.5f;
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+ mouse_state->position.y = h * 0.5f;
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+ return;
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+ }
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+ }
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+}
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+
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+static void HandleMouseRemoved(SDL_MouseID instance_id)
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+{
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+ int i;
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+
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+ for (i = 0; i < SDL_arraysize(mice); ++i) {
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+ MouseState *mouse_state = &mice[i];
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+ if (instance_id == mouse_state->instance_id) {
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+ SDL_zerop(mouse_state);
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+ return;
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+ }
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+ }
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+}
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+
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+static void ActivateMouse(SDL_MouseID instance_id)
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+{
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+ int i;
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+
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+ for (i = 0; i < SDL_arraysize(mice); ++i) {
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+ MouseState *mouse_state = &mice[i];
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+ if (mouse_state->active && instance_id == mouse_state->instance_id) {
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+ return;
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+ }
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+ }
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+
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+ HandleMouseAdded(instance_id);
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+}
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+
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+static void HandleMouseMotion(SDL_MouseMotionEvent *event)
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+{
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+ SDL_Window *window = state->windows[0];
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+ int i, w = 0, h = 0;
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+
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+ if (event->which == 0) {
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+ /* The system pointer, not a distinct mouse device */
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+ return;
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+ }
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+
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+ ActivateMouse(event->which);
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+
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+ SDL_GetWindowSize(window, &w, &h);
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+
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+ for (i = 0; i < SDL_arraysize(mice); ++i) {
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+ MouseState *mouse_state = &mice[i];
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+ if (!mouse_state->active) {
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+ continue;
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+ }
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+ if (event->which == mouse_state->instance_id) {
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+ float x = (mouse_state->position.x + event->xrel);
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+ float y = (mouse_state->position.y + event->yrel);
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+
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+ x = SDL_clamp(x, 0.0f, (float)w);
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+ y = SDL_clamp(y, 0.0f, (float)h);
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+
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+ mouse_state->position.x = x;
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+ mouse_state->position.y = y;
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+
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+ if (mouse_state->button_state) {
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+ /* Add a spot to the mouse trail */
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+ SDL_FPoint *spot = &mouse_state->trail[mouse_state->trail_head];
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+ spot->x = x - TRAIL_SIZE * 0.5f;
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+ spot->y = y - TRAIL_SIZE * 0.5f;
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+ if (mouse_state->trail_length < MAX_TRAIL) {
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+ ++mouse_state->trail_length;
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+ }
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+ mouse_state->trail_head = (mouse_state->trail_head + 1) % MAX_TRAIL;
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+ }
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+ }
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+ }
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+}
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+
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+static void HandleMouseButton(SDL_MouseButtonEvent *event)
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+{
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+ int i;
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+
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+ if (event->which == 0) {
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+ /* The system pointer, not a distinct mouse device */
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+ return;
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+ }
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+
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+ ActivateMouse(event->which);
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+
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+ for (i = 0; i < SDL_arraysize(mice); ++i) {
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+ MouseState *mouse_state = &mice[i];
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+ if (!mouse_state->active) {
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+ continue;
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+ }
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+ if (event->which == mouse_state->instance_id) {
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+ if (event->state) {
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+ mouse_state->button_state |= SDL_BUTTON(event->button);
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+ } else {
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+ mouse_state->button_state &= ~SDL_BUTTON(event->button);
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+ }
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+ }
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+ }
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+}
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+
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+static void DrawMouseState(SDL_Window *window, SDL_Renderer *renderer, MouseState *mouse_state, SDL_Texture *cursor, SDL_Color *color)
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+{
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+ SDL_FRect rect;
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+
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+ if (!mouse_state->active) {
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+ return;
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+ }
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+
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+ if (mouse_state->trail_length > 0) {
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+ int i;
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+ int spot = mouse_state->trail_head - mouse_state->trail_length;
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+ if (spot < 0) {
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+ spot += MAX_TRAIL;
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+ }
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+
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+ rect.w = TRAIL_SIZE;
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+ rect.h = TRAIL_SIZE;
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+ SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, color->a);
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+ for (i = 0; i < mouse_state->trail_length; ++i) {
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+ rect.x = mouse_state->trail[spot].x;
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+ rect.y = mouse_state->trail[spot].y;
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+ SDL_RenderFillRect(renderer, &rect);
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+ spot = (spot + 1) % MAX_TRAIL;
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+ }
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+ }
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+
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+ rect.x = mouse_state->position.x;
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+ rect.y = mouse_state->position.y;
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+ rect.w = CURSOR_SIZE;
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+ rect.h = CURSOR_SIZE;
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+ SDL_SetTextureColorMod(cursor, color->r, color->g, color->b);
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+ SDL_RenderTexture(renderer, cursor, NULL, &rect);
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+}
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+
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+static void loop(void)
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+{
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+ int i, j;
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+ SDL_Event event;
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+
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+ /* Check for events */
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+ while (SDL_PollEvent(&event)) {
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+ SDLTest_CommonEvent(state, &event, &done);
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+
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+ switch (event.type) {
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+ case SDL_EVENT_MOUSE_ADDED:
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+ /* Wait for events before activating this mouse */
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+ break;
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+ case SDL_EVENT_MOUSE_REMOVED:
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+ HandleMouseRemoved(event.mdevice.which);
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+ break;
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+ case SDL_EVENT_MOUSE_MOTION:
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+ HandleMouseMotion(&event.motion);
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+ break;
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+ case SDL_EVENT_MOUSE_BUTTON_DOWN:
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+ case SDL_EVENT_MOUSE_BUTTON_UP:
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+ HandleMouseButton(&event.button);
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+
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+ for (i = 0; i < state->num_windows; ++i) {
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+ SDL_Window *window = state->windows[i];
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+ SDL_Renderer *renderer = state->renderers[i];
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+ SDL_Texture *cursor = (SDL_Texture *)SDL_GetProperty(SDL_GetRendererProperties(renderer), PROP_CURSOR_TEXTURE, NULL);
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+
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+ SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
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+ SDL_RenderClear(renderer);
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+
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+ for (j = 0; j < SDL_arraysize(mice); ++j) {
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+ DrawMouseState(window, renderer, &mice[j], cursor, &colors[j]);
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+ }
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+
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+ SDL_RenderPresent(renderer);
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+ }
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+}
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+
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+int main(int argc, char *argv[])
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+{
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+ int i;
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+
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+ /* Enable standard application logging */
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+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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+
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+ /* Log all events, including mouse motion */
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+ SDL_SetHint(SDL_HINT_EVENT_LOGGING, "2");
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+
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+ /* Initialize test framework */
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+ state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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+ if (!state) {
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+ return 1;
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+ }
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+ for (i = 1; i < argc;) {
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+ int consumed;
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+
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+ consumed = SDLTest_CommonArg(state, i);
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+ if (consumed < 0) {
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+ SDLTest_CommonLogUsage(state, argv[0], NULL);
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+ SDLTest_CommonQuit(state);
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+ return 1;
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+ }
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+ }
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+
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+ if (!SDLTest_CommonInit(state)) {
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+ SDLTest_CommonQuit(state);
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+ return 2;
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+ }
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+
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+ /* Create the cursor textures */
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+ for (i = 0; i < state->num_windows; ++i) {
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+ SDL_Renderer *renderer = state->renderers[i];
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+
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+ SDL_Texture *cursor = CreateCursor(arrow, renderer);
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+ SDL_SetProperty(SDL_GetRendererProperties(renderer), PROP_CURSOR_TEXTURE, cursor);
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+ }
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+
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+ /* We only get mouse motion for distinct devices when relative mode is enabled */
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+ SDL_SetRelativeMouseMode(SDL_TRUE);
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+
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+ /* Main render loop */
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+ done = 0;
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+ while (!done) {
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+ loop();
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+ }
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+
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+ SDLTest_CommonQuit(state);
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+ return 0;
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+}
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