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@@ -152,27 +152,27 @@ VULKAN_FUNCTIONS()
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// Renderpass types
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typedef enum {
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- SDL_VULKAN_RENDERPASS_LOAD = 0,
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- SDL_VULKAN_RENDERPASS_CLEAR = 1,
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- SDL_VULKAN_NUM_RENDERPASSES
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-} SDL_vulkan_renderpass_type;
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+ VULKAN_RENDERPASS_LOAD = 0,
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+ VULKAN_RENDERPASS_CLEAR = 1,
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+ VULKAN_RENDERPASS_COUNT
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+} VULKAN_RenderPass;
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// Sampler types
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typedef enum
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{
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- SDL_VULKAN_SAMPLER_NEAREST_CLAMP,
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- SDL_VULKAN_SAMPLER_NEAREST_WRAP,
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- SDL_VULKAN_SAMPLER_LINEAR_CLAMP,
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- SDL_VULKAN_SAMPLER_LINEAR_WRAP,
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- SDL_VULKAN_NUM_SAMPLERS
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-} SDL_vulkan_sampler_type;
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+ VULKAN_SAMPLER_NEAREST_CLAMP,
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+ VULKAN_SAMPLER_NEAREST_WRAP,
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+ VULKAN_SAMPLER_LINEAR_CLAMP,
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+ VULKAN_SAMPLER_LINEAR_WRAP,
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+ VULKAN_SAMPLER_COUNT
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+} VULKAN_Sampler;
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// Vertex shader, common values
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typedef struct
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{
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Float4X4 model;
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Float4X4 projectionAndView;
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-} VertexShaderConstants;
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+} VULKAN_VertexShaderConstants;
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// These should mirror the definitions in VULKAN_PixelShader_Common.hlsli
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//static const float TONEMAP_NONE = 0;
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@@ -205,7 +205,7 @@ typedef struct
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float tonemap_factor1;
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float tonemap_factor2;
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float sdr_white_point;
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-} PixelShaderConstants;
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+} VULKAN_PixelShaderConstants;
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// Per-vertex data
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typedef struct
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@@ -213,7 +213,7 @@ typedef struct
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float pos[2];
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float tex[2];
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SDL_FColor color;
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-} VertexPositionColor;
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+} VULKAN_VertexPositionColor;
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// Vulkan Buffer
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typedef struct
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@@ -240,7 +240,7 @@ typedef struct
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typedef struct
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{
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VULKAN_Image mainImage;
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- VkRenderPass mainRenderpasses[SDL_VULKAN_NUM_RENDERPASSES];
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+ VkRenderPass mainRenderpasses[VULKAN_RENDERPASS_COUNT];
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VkFramebuffer mainFramebuffer;
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VULKAN_Buffer stagingBuffer;
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VkFilter scaleMode;
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@@ -264,7 +264,7 @@ typedef struct
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typedef struct
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{
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VULKAN_Shader shader;
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- PixelShaderConstants shader_constants;
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+ VULKAN_PixelShaderConstants shader_constants;
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SDL_BlendMode blendMode;
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VkPrimitiveTopology topology;
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VkFormat format;
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@@ -308,7 +308,7 @@ typedef struct
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int vsync;
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VkFramebuffer *framebuffers;
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- VkRenderPass renderPasses[SDL_VULKAN_NUM_RENDERPASSES];
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+ VkRenderPass renderPasses[VULKAN_RENDERPASS_COUNT];
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VkRenderPass currentRenderPass;
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VkShaderModule vertexShaderModules[NUM_SHADERS];
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@@ -318,7 +318,7 @@ typedef struct
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// Vertex buffer data
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VULKAN_Buffer vertexBuffers[SDL_VULKAN_NUM_VERTEX_BUFFERS];
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- VertexShaderConstants vertexShaderConstantsData;
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+ VULKAN_VertexShaderConstants vertexShaderConstantsData;
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// Data for staging/allocating textures
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VULKAN_Buffer **uploadBuffers;
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@@ -330,7 +330,7 @@ typedef struct
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uint32_t currentConstantBufferIndex;
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int32_t currentConstantBufferOffset;
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- VkSampler samplers[SDL_VULKAN_NUM_SAMPLERS];
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+ VkSampler samplers[VULKAN_SAMPLER_COUNT];
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VkDescriptorPool **descriptorPools;
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uint32_t *numDescriptorPools;
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uint32_t currentDescriptorPoolIndex;
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@@ -542,7 +542,7 @@ static void VULKAN_DestroyAll(SDL_Renderer *renderer)
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VULKAN_DestroyBuffer(rendererData, &rendererData->vertexBuffers[i]);
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}
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SDL_memset(rendererData->vertexBuffers, 0, sizeof(rendererData->vertexBuffers));
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- for (uint32_t i = 0; i < SDL_VULKAN_NUM_RENDERPASSES; i++) {
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+ for (uint32_t i = 0; i < VULKAN_RENDERPASS_COUNT; i++) {
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if (rendererData->renderPasses[i] != VK_NULL_HANDLE) {
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vkDestroyRenderPass(rendererData->device, rendererData->renderPasses[i], NULL);
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rendererData->renderPasses[i] = VK_NULL_HANDLE;
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@@ -902,15 +902,15 @@ static void VULKAN_BeginRenderPass(VULKAN_RenderData *rendererData, VkAttachment
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switch (loadOp) {
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case VK_ATTACHMENT_LOAD_OP_CLEAR:
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rendererData->currentRenderPass = rendererData->textureRenderTarget ?
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- rendererData->textureRenderTarget->mainRenderpasses[SDL_VULKAN_RENDERPASS_CLEAR] :
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- rendererData->renderPasses[SDL_VULKAN_RENDERPASS_CLEAR];
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+ rendererData->textureRenderTarget->mainRenderpasses[VULKAN_RENDERPASS_CLEAR] :
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+ rendererData->renderPasses[VULKAN_RENDERPASS_CLEAR];
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break;
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case VK_ATTACHMENT_LOAD_OP_LOAD:
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default:
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rendererData->currentRenderPass = rendererData->textureRenderTarget ?
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- rendererData->textureRenderTarget->mainRenderpasses[SDL_VULKAN_RENDERPASS_LOAD] :
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- rendererData->renderPasses[SDL_VULKAN_RENDERPASS_LOAD];
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+ rendererData->textureRenderTarget->mainRenderpasses[VULKAN_RENDERPASS_LOAD] :
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+ rendererData->renderPasses[VULKAN_RENDERPASS_LOAD];
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break;
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}
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@@ -1926,7 +1926,7 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer, SDL_Propert
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{ VK_FILTER_LINEAR, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE },
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{ VK_FILTER_LINEAR, VK_SAMPLER_ADDRESS_MODE_REPEAT },
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};
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- SDL_COMPILE_TIME_ASSERT(samplerParams_SIZE, SDL_arraysize(samplerParams) == SDL_VULKAN_NUM_SAMPLERS);
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+ SDL_COMPILE_TIME_ASSERT(samplerParams_SIZE, SDL_arraysize(samplerParams) == VULKAN_SAMPLER_COUNT);
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VkSamplerCreateInfo samplerCreateInfo = { 0 };
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samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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@@ -1962,7 +1962,7 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer, SDL_Propert
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}
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static VkResult VULKAN_CreateFramebuffersAndRenderPasses(SDL_Renderer *renderer, int w, int h,
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- VkFormat format, int imageViewCount, VkImageView *imageViews, VkFramebuffer *framebuffers, VkRenderPass renderPasses[SDL_VULKAN_NUM_RENDERPASSES])
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+ VkFormat format, int imageViewCount, VkImageView *imageViews, VkFramebuffer *framebuffers, VkRenderPass renderPasses[VULKAN_RENDERPASS_COUNT])
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{
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *) renderer->internal;
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VkResult result;
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@@ -2013,14 +2013,14 @@ static VkResult VULKAN_CreateFramebuffersAndRenderPasses(SDL_Renderer *renderer,
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renderPassCreateInfo.dependencyCount = 1;
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renderPassCreateInfo.pDependencies = &subPassDependency;
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- result = vkCreateRenderPass(rendererData->device, &renderPassCreateInfo, NULL, &renderPasses[SDL_VULKAN_RENDERPASS_LOAD]);
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+ result = vkCreateRenderPass(rendererData->device, &renderPassCreateInfo, NULL, &renderPasses[VULKAN_RENDERPASS_LOAD]);
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if (result != VK_SUCCESS) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "vkCreateRenderPass(): %s\n", SDL_Vulkan_GetResultString(result));
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return result;
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}
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attachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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- result = vkCreateRenderPass(rendererData->device, &renderPassCreateInfo, NULL, &renderPasses[SDL_VULKAN_RENDERPASS_CLEAR]);
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+ result = vkCreateRenderPass(rendererData->device, &renderPassCreateInfo, NULL, &renderPasses[VULKAN_RENDERPASS_CLEAR]);
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if (result != VK_SUCCESS) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "vkCreateRenderPass(): %s\n", SDL_Vulkan_GetResultString(result));
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return result;
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@@ -2029,7 +2029,7 @@ static VkResult VULKAN_CreateFramebuffersAndRenderPasses(SDL_Renderer *renderer,
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VkFramebufferCreateInfo framebufferCreateInfo = { 0 };
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framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferCreateInfo.pNext = NULL;
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- framebufferCreateInfo.renderPass = rendererData->renderPasses[SDL_VULKAN_RENDERPASS_LOAD];
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+ framebufferCreateInfo.renderPass = rendererData->renderPasses[VULKAN_RENDERPASS_LOAD];
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framebufferCreateInfo.attachmentCount = 1;
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framebufferCreateInfo.width = w;
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framebufferCreateInfo.height = h;
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@@ -3072,7 +3072,7 @@ static bool VULKAN_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
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{
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- VertexPositionColor *verts = (VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertexPositionColor), 0, &cmd->data.draw.first);
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+ VULKAN_VertexPositionColor *verts = (VULKAN_VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VULKAN_VertexPositionColor), 0, &cmd->data.draw.first);
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int i;
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bool convert_color = SDL_RenderingLinearSpace(renderer);
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@@ -3102,7 +3102,7 @@ static bool VULKAN_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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{
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int i;
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int count = indices ? num_indices : num_vertices;
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- VertexPositionColor *verts = (VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertexPositionColor), 0, &cmd->data.draw.first);
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+ VULKAN_VertexPositionColor *verts = (VULKAN_VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VULKAN_VertexPositionColor), 0, &cmd->data.draw.first);
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bool convert_color = SDL_RenderingLinearSpace(renderer);
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VULKAN_TextureData *textureData = texture ? (VULKAN_TextureData *)texture->internal : NULL;
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float u_scale = textureData ? (float)texture->w / textureData->width : 0.0f;
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@@ -3255,7 +3255,7 @@ static bool VULKAN_UpdateClipRect(SDL_Renderer *renderer)
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return true;
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}
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-static void VULKAN_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_Texture *texture, PixelShaderConstants *constants)
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+static void VULKAN_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_Texture *texture, VULKAN_PixelShaderConstants *constants)
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{
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float output_headroom;
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@@ -3366,7 +3366,7 @@ static VkResult VULKAN_CreateDescriptorSetAndPipelineLayout(VULKAN_RenderData *r
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// Pipeline layout
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = { 0 };
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VkPushConstantRange pushConstantRange;
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- pushConstantRange.size = sizeof( VertexShaderConstants );
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+ pushConstantRange.size = sizeof( VULKAN_VertexShaderConstants );
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pushConstantRange.offset = 0;
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pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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@@ -3441,7 +3441,7 @@ static VkDescriptorSet VULKAN_AllocateDescriptorSet(SDL_Renderer *renderer, VULK
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VkDescriptorBufferInfo bufferDescriptor = { 0 };
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bufferDescriptor.buffer = constantBuffer;
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bufferDescriptor.offset = constantBufferOffset;
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- bufferDescriptor.range = sizeof(PixelShaderConstants);
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+ bufferDescriptor.range = sizeof(VULKAN_PixelShaderConstants);
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VkWriteDescriptorSet descriptorWrites[2];
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SDL_memset(descriptorWrites, 0, sizeof(descriptorWrites));
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@@ -3479,7 +3479,7 @@ static VkDescriptorSet VULKAN_AllocateDescriptorSet(SDL_Renderer *renderer, VULK
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}
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static bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, VULKAN_Shader shader, VkPipelineLayout pipelineLayout, VkDescriptorSetLayout descriptorSetLayout,
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- const PixelShaderConstants *shader_constants, VkPrimitiveTopology topology, VkImageView imageView, VkSampler sampler, const Float4X4 *matrix, VULKAN_DrawStateCache *stateCache)
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+ const VULKAN_PixelShaderConstants *shader_constants, VkPrimitiveTopology topology, VkImageView imageView, VkSampler sampler, const Float4X4 *matrix, VULKAN_DrawStateCache *stateCache)
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{
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
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@@ -3487,7 +3487,7 @@ static bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand
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VkFormat format = rendererData->surfaceFormat.format;
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const Float4X4 *newmatrix = matrix ? matrix : &rendererData->identity;
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bool updateConstants = false;
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- PixelShaderConstants solid_constants;
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+ VULKAN_PixelShaderConstants solid_constants;
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VkDescriptorSet descriptorSet;
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VkBuffer constantBuffer;
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VkDeviceSize constantBufferOffset;
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@@ -3570,7 +3570,7 @@ static bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand
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// Align the next address to the minUniformBufferOffsetAlignment
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VkDeviceSize alignment = rendererData->physicalDeviceProperties.limits.minUniformBufferOffsetAlignment;
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SDL_assert(rendererData->currentConstantBufferOffset >= 0 );
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- rendererData->currentConstantBufferOffset += (int32_t)(sizeof(PixelShaderConstants) + alignment - 1) & ~(alignment - 1);
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+ rendererData->currentConstantBufferOffset += (int32_t)(sizeof(VULKAN_PixelShaderConstants) + alignment - 1) & ~(alignment - 1);
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constantBufferOffset = rendererData->currentConstantBufferOffset;
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}
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@@ -3610,7 +3610,7 @@ static bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand
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// Upload constants to persistently mapped buffer
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uint8_t *dst = (uint8_t *)rendererData->constantBuffers[rendererData->currentCommandBufferIndex][rendererData->currentConstantBufferIndex].mappedBufferPtr;
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dst += constantBufferOffset;
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- SDL_memcpy(dst, &rendererData->currentPipelineState->shader_constants, sizeof(PixelShaderConstants));
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+ SDL_memcpy(dst, &rendererData->currentPipelineState->shader_constants, sizeof(VULKAN_PixelShaderConstants));
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}
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// Allocate/update descriptor set with the bindings
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@@ -3633,7 +3633,7 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
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VULKAN_TextureData *textureData = (VULKAN_TextureData *)texture->internal;
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VkSampler textureSampler = VK_NULL_HANDLE;
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- PixelShaderConstants constants;
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+ VULKAN_PixelShaderConstants constants;
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VkDescriptorSetLayout descriptorSetLayout = (textureData->descriptorSetLayoutYcbcr != VK_NULL_HANDLE) ? textureData->descriptorSetLayoutYcbcr : rendererData->descriptorSetLayout;
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VkPipelineLayout pipelineLayout = (textureData->pipelineLayoutYcbcr != VK_NULL_HANDLE) ? textureData->pipelineLayoutYcbcr : rendererData->pipelineLayout;
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@@ -3643,10 +3643,10 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
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case VK_FILTER_NEAREST:
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switch (cmd->data.draw.texture_address_mode) {
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case SDL_TEXTURE_ADDRESS_CLAMP:
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- textureSampler = rendererData->samplers[SDL_VULKAN_SAMPLER_NEAREST_CLAMP];
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+ textureSampler = rendererData->samplers[VULKAN_SAMPLER_NEAREST_CLAMP];
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break;
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case SDL_TEXTURE_ADDRESS_WRAP:
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- textureSampler = rendererData->samplers[SDL_VULKAN_SAMPLER_NEAREST_WRAP];
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+ textureSampler = rendererData->samplers[VULKAN_SAMPLER_NEAREST_WRAP];
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break;
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default:
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return SDL_SetError("Unknown texture address mode: %d\n", cmd->data.draw.texture_address_mode);
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@@ -3655,10 +3655,10 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
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case VK_FILTER_LINEAR:
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switch (cmd->data.draw.texture_address_mode) {
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case SDL_TEXTURE_ADDRESS_CLAMP:
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- textureSampler = rendererData->samplers[SDL_VULKAN_SAMPLER_LINEAR_CLAMP];
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+ textureSampler = rendererData->samplers[VULKAN_SAMPLER_LINEAR_CLAMP];
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break;
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case SDL_TEXTURE_ADDRESS_WRAP:
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- textureSampler = rendererData->samplers[SDL_VULKAN_SAMPLER_LINEAR_WRAP];
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+ textureSampler = rendererData->samplers[VULKAN_SAMPLER_LINEAR_WRAP];
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break;
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default:
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return SDL_SetError("Unknown texture address mode: %d\n", cmd->data.draw.texture_address_mode);
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@@ -3779,7 +3779,7 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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{
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const size_t count = cmd->data.draw.count;
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const size_t first = cmd->data.draw.first;
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- const size_t start = first / sizeof(VertexPositionColor);
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+ const size_t start = first / sizeof(VULKAN_VertexPositionColor);
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VULKAN_SetDrawState(renderer, cmd, SHADER_SOLID, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_NULL_HANDLE, VK_NULL_HANDLE, NULL, &stateCache);
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VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start, count);
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break;
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@@ -3789,8 +3789,8 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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{
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const size_t count = cmd->data.draw.count;
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const size_t first = cmd->data.draw.first;
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- const size_t start = first / sizeof(VertexPositionColor);
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- const VertexPositionColor *verts = (VertexPositionColor *)(((Uint8 *)vertices) + first);
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+ const size_t start = first / sizeof(VULKAN_VertexPositionColor);
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+ const VULKAN_VertexPositionColor *verts = (VULKAN_VertexPositionColor *)(((Uint8 *)vertices) + first);
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VULKAN_SetDrawState(renderer, cmd, SHADER_SOLID, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_NULL_HANDLE, VK_NULL_HANDLE, NULL, &stateCache);
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VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, start, count);
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if (verts[0].pos[0] != verts[count - 1].pos[0] || verts[0].pos[1] != verts[count - 1].pos[1]) {
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@@ -3814,7 +3814,7 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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SDL_Texture *texture = cmd->data.draw.texture;
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const size_t count = cmd->data.draw.count;
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const size_t first = cmd->data.draw.first;
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- const size_t start = first / sizeof(VertexPositionColor);
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+ const size_t start = first / sizeof(VULKAN_VertexPositionColor);
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if (texture) {
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VULKAN_SetCopyState(renderer, cmd, NULL, &stateCache);
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