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Implement SDL_CaptureMouse() for Mac OS X.

Ryan C. Gordon 11 years ago
parent
commit
668025c239
1 changed files with 9 additions and 0 deletions
  1. 9 0
      src/video/cocoa/SDL_cocoamouse.m

+ 9 - 0
src/video/cocoa/SDL_cocoamouse.m

@@ -274,6 +274,14 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
     return 0;
 }
 
+static int
+Cocoa_CaptureMouse(SDL_Window *window)
+{
+    /* our Cocoa event code already tracks the mouse outside the window,
+        so all we have to do here is say "okay" and do what we always do. */
+    return 0;
+}
+
 void
 Cocoa_InitMouse(_THIS)
 {
@@ -287,6 +295,7 @@ Cocoa_InitMouse(_THIS)
     mouse->FreeCursor = Cocoa_FreeCursor;
     mouse->WarpMouse = Cocoa_WarpMouse;
     mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
+    mouse->CaptureMouse = Cocoa_CaptureMouse;
 
     SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());