|
@@ -111,25 +111,20 @@ int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_Gam
|
|
|
*/
|
|
|
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
|
|
|
{
|
|
|
- switch( event->type )
|
|
|
- {
|
|
|
+ switch(event->type) {
|
|
|
case SDL_JOYAXISMOTION:
|
|
|
{
|
|
|
SDL_GameController *controllerlist;
|
|
|
|
|
|
- if ( event->jaxis.axis >= k_nMaxReverseEntries ) break;
|
|
|
+ if (event->jaxis.axis >= k_nMaxReverseEntries) break;
|
|
|
|
|
|
controllerlist = SDL_gamecontrollers;
|
|
|
- while ( controllerlist )
|
|
|
- {
|
|
|
- if ( controllerlist->joystick->instance_id == event->jaxis.which )
|
|
|
- {
|
|
|
- if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) /* simple axis to axis, send it through */
|
|
|
- {
|
|
|
+ while (controllerlist) {
|
|
|
+ if (controllerlist->joystick->instance_id == event->jaxis.which) {
|
|
|
+ if (controllerlist->mapping.raxes[event->jaxis.axis] >= 0) /* simple axis to axis, send it through */ {
|
|
|
SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
|
|
|
Sint16 value = event->jaxis.value;
|
|
|
- switch (axis)
|
|
|
- {
|
|
|
+ switch (axis) {
|
|
|
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
|
|
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
|
|
/* Shift it to be 0 - 32767. */
|
|
@@ -137,11 +132,9 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
|
|
|
default:
|
|
|
break;
|
|
|
}
|
|
|
- SDL_PrivateGameControllerAxis( controllerlist, axis, value );
|
|
|
- }
|
|
|
- else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) /* simulate an axis as a button */
|
|
|
- {
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
|
|
|
+ SDL_PrivateGameControllerAxis(controllerlist, axis, value);
|
|
|
+ } else if (controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0) { /* simulate an axis as a button */
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED);
|
|
|
}
|
|
|
break;
|
|
|
}
|
|
@@ -154,20 +147,15 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
|
|
|
{
|
|
|
SDL_GameController *controllerlist;
|
|
|
|
|
|
- if ( event->jbutton.button >= k_nMaxReverseEntries ) break;
|
|
|
+ if (event->jbutton.button >= k_nMaxReverseEntries) break;
|
|
|
|
|
|
controllerlist = SDL_gamecontrollers;
|
|
|
- while ( controllerlist )
|
|
|
- {
|
|
|
- if ( controllerlist->joystick->instance_id == event->jbutton.which )
|
|
|
- {
|
|
|
- if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) /* simple button as button */
|
|
|
- {
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
|
|
|
- }
|
|
|
- else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) /* an button pretending to be an axis */
|
|
|
- {
|
|
|
- SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0 );
|
|
|
+ while (controllerlist) {
|
|
|
+ if (controllerlist->joystick->instance_id == event->jbutton.which) {
|
|
|
+ if (controllerlist->mapping.rbuttons[event->jbutton.button] >= 0) { /* simple button as button */
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state);
|
|
|
+ } else if (controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0) { /* an button pretending to be an axis */
|
|
|
+ SDL_PrivateGameControllerAxis(controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0);
|
|
|
}
|
|
|
break;
|
|
|
}
|
|
@@ -179,39 +167,37 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
|
|
|
{
|
|
|
SDL_GameController *controllerlist;
|
|
|
|
|
|
- if ( event->jhat.hat >= 4 ) break;
|
|
|
+ if (event->jhat.hat >= 4) break;
|
|
|
|
|
|
controllerlist = SDL_gamecontrollers;
|
|
|
- while ( controllerlist )
|
|
|
- {
|
|
|
- if ( controllerlist->joystick->instance_id == event->jhat.which )
|
|
|
- {
|
|
|
+ while (controllerlist) {
|
|
|
+ if (controllerlist->joystick->instance_id == event->jhat.which) {
|
|
|
Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
|
|
|
/* Get list of removed bits (button release) */
|
|
|
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
|
|
|
/* the hat idx in the high nibble */
|
|
|
int bHighHat = event->jhat.hat << 4;
|
|
|
|
|
|
- if ( bChanged & SDL_HAT_DOWN )
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED );
|
|
|
- if ( bChanged & SDL_HAT_UP )
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED );
|
|
|
- if ( bChanged & SDL_HAT_LEFT )
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED );
|
|
|
- if ( bChanged & SDL_HAT_RIGHT )
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED );
|
|
|
+ if (bChanged & SDL_HAT_DOWN)
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED);
|
|
|
+ if (bChanged & SDL_HAT_UP)
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED);
|
|
|
+ if (bChanged & SDL_HAT_LEFT)
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED);
|
|
|
+ if (bChanged & SDL_HAT_RIGHT)
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED);
|
|
|
|
|
|
/* Get list of added bits (button press) */
|
|
|
bChanged = event->jhat.value ^ bSame;
|
|
|
|
|
|
- if ( bChanged & SDL_HAT_DOWN )
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED );
|
|
|
- if ( bChanged & SDL_HAT_UP )
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED );
|
|
|
- if ( bChanged & SDL_HAT_LEFT )
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED );
|
|
|
- if ( bChanged & SDL_HAT_RIGHT )
|
|
|
- SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED );
|
|
|
+ if (bChanged & SDL_HAT_DOWN)
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED);
|
|
|
+ if (bChanged & SDL_HAT_UP)
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED);
|
|
|
+ if (bChanged & SDL_HAT_LEFT)
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED);
|
|
|
+ if (bChanged & SDL_HAT_RIGHT)
|
|
|
+ SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED);
|
|
|
|
|
|
/* update our state cache */
|
|
|
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
|
|
@@ -224,8 +210,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
|
|
|
break;
|
|
|
case SDL_JOYDEVICEADDED:
|
|
|
{
|
|
|
- if ( SDL_IsGameController(event->jdevice.which ) )
|
|
|
- {
|
|
|
+ if (SDL_IsGameController(event->jdevice.which)) {
|
|
|
SDL_Event deviceevent;
|
|
|
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
|
|
|
deviceevent.cdevice.which = event->jdevice.which;
|
|
@@ -236,10 +221,8 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
|
|
|
case SDL_JOYDEVICEREMOVED:
|
|
|
{
|
|
|
SDL_GameController *controllerlist = SDL_gamecontrollers;
|
|
|
- while ( controllerlist )
|
|
|
- {
|
|
|
- if ( controllerlist->joystick->instance_id == event->jdevice.which )
|
|
|
- {
|
|
|
+ while (controllerlist) {
|
|
|
+ if (controllerlist->joystick->instance_id == event->jdevice.which) {
|
|
|
SDL_Event deviceevent;
|
|
|
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
|
|
|
deviceevent.cdevice.which = event->jdevice.which;
|
|
@@ -263,10 +246,8 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
|
|
|
ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
|
|
|
{
|
|
|
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
|
|
|
- while ( pSupportedController )
|
|
|
- {
|
|
|
- if ( !SDL_memcmp( guid, &pSupportedController->guid, sizeof(*guid) ) )
|
|
|
- {
|
|
|
+ while (pSupportedController) {
|
|
|
+ if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
|
|
|
return pSupportedController;
|
|
|
}
|
|
|
pSupportedController = pSupportedController->next;
|
|
@@ -280,14 +261,13 @@ ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *gu
|
|
|
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
|
|
|
{
|
|
|
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
|
|
- if ( SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping )
|
|
|
- {
|
|
|
+ if (SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping) {
|
|
|
return s_pXInputMapping;
|
|
|
}
|
|
|
else
|
|
|
#endif
|
|
|
{
|
|
|
- SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
|
|
|
+ SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
|
|
|
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
|
|
|
}
|
|
|
}
|
|
@@ -305,15 +285,14 @@ static const char* map_StringForControllerAxis[] = {
|
|
|
/*
|
|
|
* convert a string to its enum equivalent
|
|
|
*/
|
|
|
-SDL_GameControllerAxis SDL_GameControllerGetAxisFromString( const char *pchString )
|
|
|
+SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
|
|
|
{
|
|
|
int entry;
|
|
|
- if ( !pchString || !pchString[0] )
|
|
|
+ if (!pchString || !pchString[0])
|
|
|
return SDL_CONTROLLER_AXIS_INVALID;
|
|
|
|
|
|
- for ( entry = 0; map_StringForControllerAxis[entry]; ++entry)
|
|
|
- {
|
|
|
- if ( !SDL_strcasecmp( pchString, map_StringForControllerAxis[entry] ) )
|
|
|
+ for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
|
|
|
+ if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
|
|
|
return entry;
|
|
|
}
|
|
|
return SDL_CONTROLLER_AXIS_INVALID;
|
|
@@ -322,10 +301,9 @@ SDL_GameControllerAxis SDL_GameControllerGetAxisFromString( const char *pchStrin
|
|
|
/*
|
|
|
* convert an enum to its string equivalent
|
|
|
*/
|
|
|
-const char* SDL_GameControllerGetStringForAxis( SDL_GameControllerAxis axis )
|
|
|
+const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
|
|
|
{
|
|
|
- if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX)
|
|
|
- {
|
|
|
+ if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
|
|
|
return map_StringForControllerAxis[axis];
|
|
|
}
|
|
|
return NULL;
|
|
@@ -353,16 +331,15 @@ static const char* map_StringForControllerButton[] = {
|
|
|
/*
|
|
|
* convert a string to its enum equivalent
|
|
|
*/
|
|
|
-SDL_GameControllerButton SDL_GameControllerGetButtonFromString( const char *pchString )
|
|
|
+SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
|
|
|
{
|
|
|
int entry;
|
|
|
- if ( !pchString || !pchString[0] )
|
|
|
+ if (!pchString || !pchString[0])
|
|
|
return SDL_CONTROLLER_BUTTON_INVALID;
|
|
|
|
|
|
- for ( entry = 0; map_StringForControllerButton[entry]; ++entry)
|
|
|
- {
|
|
|
- if ( !SDL_strcasecmp( pchString, map_StringForControllerButton[entry] ) )
|
|
|
- return entry;
|
|
|
+ for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
|
|
|
+ if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
|
|
|
+ return entry;
|
|
|
}
|
|
|
return SDL_CONTROLLER_BUTTON_INVALID;
|
|
|
}
|
|
@@ -370,10 +347,9 @@ SDL_GameControllerButton SDL_GameControllerGetButtonFromString( const char *pchS
|
|
|
/*
|
|
|
* convert an enum to its string equivalent
|
|
|
*/
|
|
|
-const char* SDL_GameControllerGetStringForButton( SDL_GameControllerButton axis )
|
|
|
+const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
|
|
|
{
|
|
|
- if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX)
|
|
|
- {
|
|
|
+ if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
|
|
|
return map_StringForControllerButton[axis];
|
|
|
}
|
|
|
return NULL;
|
|
@@ -382,83 +358,61 @@ const char* SDL_GameControllerGetStringForButton( SDL_GameControllerButton axis
|
|
|
/*
|
|
|
* given a controller button name and a joystick name update our mapping structure with it
|
|
|
*/
|
|
|
-void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping )
|
|
|
+void SDL_PrivateGameControllerParseButton(const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping)
|
|
|
{
|
|
|
int iSDLButton = 0;
|
|
|
SDL_GameControllerButton button;
|
|
|
SDL_GameControllerAxis axis;
|
|
|
- button = SDL_GameControllerGetButtonFromString( szGameButton );
|
|
|
- axis = SDL_GameControllerGetAxisFromString( szGameButton );
|
|
|
- iSDLButton = SDL_atoi( &szJoystickButton[1] );
|
|
|
+ button = SDL_GameControllerGetButtonFromString(szGameButton);
|
|
|
+ axis = SDL_GameControllerGetAxisFromString(szGameButton);
|
|
|
+ iSDLButton = SDL_atoi(&szJoystickButton[1]);
|
|
|
|
|
|
- if ( szJoystickButton[0] == 'a' )
|
|
|
- {
|
|
|
- if ( iSDLButton >= k_nMaxReverseEntries )
|
|
|
- {
|
|
|
- SDL_SetError("Axis index too large: %d", iSDLButton );
|
|
|
+ if (szJoystickButton[0] == 'a') {
|
|
|
+ if (iSDLButton >= k_nMaxReverseEntries) {
|
|
|
+ SDL_SetError("Axis index too large: %d", iSDLButton);
|
|
|
return;
|
|
|
}
|
|
|
- if ( axis != SDL_CONTROLLER_AXIS_INVALID )
|
|
|
- {
|
|
|
+ if (axis != SDL_CONTROLLER_AXIS_INVALID) {
|
|
|
pMapping->axes[ axis ] = iSDLButton;
|
|
|
pMapping->raxes[ iSDLButton ] = axis;
|
|
|
- }
|
|
|
- else if ( button != SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
- {
|
|
|
+ } else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
|
|
|
pMapping->axesasbutton[ button ] = iSDLButton;
|
|
|
pMapping->raxesasbutton[ iSDLButton ] = button;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- SDL_assert( !"How did we get here?" );
|
|
|
+ } else {
|
|
|
+ SDL_assert(!"How did we get here?");
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
- else if ( szJoystickButton[0] == 'b' )
|
|
|
- {
|
|
|
- if ( iSDLButton >= k_nMaxReverseEntries )
|
|
|
- {
|
|
|
- SDL_SetError("Button index too large: %d", iSDLButton );
|
|
|
+ } else if (szJoystickButton[0] == 'b') {
|
|
|
+ if (iSDLButton >= k_nMaxReverseEntries) {
|
|
|
+ SDL_SetError("Button index too large: %d", iSDLButton);
|
|
|
return;
|
|
|
}
|
|
|
- if ( button != SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
- {
|
|
|
+ if (button != SDL_CONTROLLER_BUTTON_INVALID) {
|
|
|
pMapping->buttons[ button ] = iSDLButton;
|
|
|
pMapping->rbuttons[ iSDLButton ] = button;
|
|
|
- }
|
|
|
- else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
|
|
|
- {
|
|
|
+ } else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
|
|
|
pMapping->buttonasaxis[ axis ] = iSDLButton;
|
|
|
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
|
|
|
+ } else {
|
|
|
+ SDL_assert(!"How did we get here?");
|
|
|
}
|
|
|
- else
|
|
|
- {
|
|
|
- SDL_assert( !"How did we get here?" );
|
|
|
- }
|
|
|
- }
|
|
|
- else if ( szJoystickButton[0] == 'h' )
|
|
|
- {
|
|
|
- int hat = SDL_atoi( &szJoystickButton[1] );
|
|
|
- int mask = SDL_atoi( &szJoystickButton[3] );
|
|
|
+ } else if (szJoystickButton[0] == 'h') {
|
|
|
+ int hat = SDL_atoi(&szJoystickButton[1]);
|
|
|
+ int mask = SDL_atoi(&szJoystickButton[3]);
|
|
|
if (hat >= 4) {
|
|
|
- SDL_SetError("Hat index too large: %d", iSDLButton );
|
|
|
+ SDL_SetError("Hat index too large: %d", iSDLButton);
|
|
|
}
|
|
|
|
|
|
- if ( button != SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
- {
|
|
|
+ if (button != SDL_CONTROLLER_BUTTON_INVALID) {
|
|
|
int ridx;
|
|
|
pMapping->hatasbutton[ button ].hat = hat;
|
|
|
pMapping->hatasbutton[ button ].mask = mask;
|
|
|
ridx = (hat << 4) | mask;
|
|
|
pMapping->rhatasbutton[ ridx ] = button;
|
|
|
- }
|
|
|
- else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
|
|
|
- {
|
|
|
- SDL_assert( !"Support hat as axis" );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- SDL_assert( !"How did we get here?" );
|
|
|
+ } else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
|
|
|
+ SDL_assert(!"Support hat as axis");
|
|
|
+ } else {
|
|
|
+ SDL_assert(!"How did we get here?");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -468,7 +422,7 @@ void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char
|
|
|
* given a controller mapping string update our mapping object
|
|
|
*/
|
|
|
static void
|
|
|
-SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapping *pMapping, const char *pchString )
|
|
|
+SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMapping *pMapping, const char *pchString)
|
|
|
{
|
|
|
char szGameButton[20];
|
|
|
char szJoystickButton[20];
|
|
@@ -476,44 +430,32 @@ SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapp
|
|
|
int i = 0;
|
|
|
const char *pchPos = pchString;
|
|
|
|
|
|
- SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
|
|
|
- SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
|
|
|
+ SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
|
|
|
+ SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
|
|
|
|
|
|
- while ( pchPos && *pchPos )
|
|
|
- {
|
|
|
- if ( *pchPos == ':' )
|
|
|
- {
|
|
|
+ while (pchPos && *pchPos) {
|
|
|
+ if (*pchPos == ':') {
|
|
|
i = 0;
|
|
|
bGameButton = SDL_FALSE;
|
|
|
- }
|
|
|
- else if ( *pchPos == ' ' )
|
|
|
- {
|
|
|
+ } else if (*pchPos == ' ') {
|
|
|
|
|
|
- }
|
|
|
- else if ( *pchPos == ',' )
|
|
|
- {
|
|
|
+ } else if (*pchPos == ',') {
|
|
|
i = 0;
|
|
|
bGameButton = SDL_TRUE;
|
|
|
- SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
|
|
|
- SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
|
|
|
- SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
|
|
|
+ SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
|
|
|
+ SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
|
|
|
+ SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
|
|
|
|
|
|
- }
|
|
|
- else if ( bGameButton )
|
|
|
- {
|
|
|
- if ( i >= sizeof(szGameButton))
|
|
|
- {
|
|
|
- SDL_SetError( "Button name too large: %s", szGameButton );
|
|
|
+ } else if (bGameButton) {
|
|
|
+ if (i >= sizeof(szGameButton)) {
|
|
|
+ SDL_SetError("Button name too large: %s", szGameButton);
|
|
|
return;
|
|
|
}
|
|
|
szGameButton[i] = *pchPos;
|
|
|
i++;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if ( i >= sizeof(szJoystickButton))
|
|
|
- {
|
|
|
- SDL_SetError( "Joystick button name too large: %s", szJoystickButton );
|
|
|
+ } else {
|
|
|
+ if (i >= sizeof(szJoystickButton)) {
|
|
|
+ SDL_SetError("Joystick button name too large: %s", szJoystickButton);
|
|
|
return;
|
|
|
}
|
|
|
szJoystickButton[i] = *pchPos;
|
|
@@ -522,14 +464,14 @@ SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapp
|
|
|
pchPos++;
|
|
|
}
|
|
|
|
|
|
- SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
|
|
|
+ SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
|
|
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
* Make a new button mapping struct
|
|
|
*/
|
|
|
-void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping )
|
|
|
+void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
|
|
|
{
|
|
|
int j;
|
|
|
|
|
@@ -537,50 +479,44 @@ void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_
|
|
|
pMapping->name = pchName;
|
|
|
|
|
|
/* set all the button mappings to non defaults */
|
|
|
- for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
|
|
|
- {
|
|
|
+ for (j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++) {
|
|
|
pMapping->axes[j] = -1;
|
|
|
pMapping->buttonasaxis[j] = -1;
|
|
|
}
|
|
|
- for ( j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++ )
|
|
|
- {
|
|
|
+ for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++) {
|
|
|
pMapping->buttons[j] = -1;
|
|
|
pMapping->axesasbutton[j] = -1;
|
|
|
pMapping->hatasbutton[j].hat = -1;
|
|
|
}
|
|
|
|
|
|
- for ( j = 0; j < k_nMaxReverseEntries; j++ )
|
|
|
- {
|
|
|
+ for (j = 0; j < k_nMaxReverseEntries; j++) {
|
|
|
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
|
|
|
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
|
|
|
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
|
|
|
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
|
|
|
}
|
|
|
|
|
|
- for (j = 0; j < k_nMaxHatEntries; j++)
|
|
|
- {
|
|
|
+ for (j = 0; j < k_nMaxHatEntries; j++) {
|
|
|
pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
|
|
|
}
|
|
|
|
|
|
- SDL_PrivateGameControllerParseControllerConfigString( pMapping, pchMapping );
|
|
|
+ SDL_PrivateGameControllerParseControllerConfigString(pMapping, pchMapping);
|
|
|
}
|
|
|
|
|
|
|
|
|
/*
|
|
|
* grab the guid string from a mapping string
|
|
|
*/
|
|
|
-char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
|
|
|
+char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
|
|
|
{
|
|
|
- const char *pFirstComma = SDL_strchr( pMapping, ',' );
|
|
|
- if ( pFirstComma )
|
|
|
- {
|
|
|
- char *pchGUID = SDL_malloc( pFirstComma - pMapping + 1 );
|
|
|
- if ( !pchGUID )
|
|
|
- {
|
|
|
+ const char *pFirstComma = SDL_strchr(pMapping, ',');
|
|
|
+ if (pFirstComma) {
|
|
|
+ char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
|
|
|
+ if (!pchGUID) {
|
|
|
SDL_OutOfMemory();
|
|
|
return NULL;
|
|
|
}
|
|
|
- SDL_memcpy( pchGUID, pMapping, pFirstComma - pMapping );
|
|
|
+ SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
|
|
|
pchGUID[ pFirstComma - pMapping ] = 0;
|
|
|
return pchGUID;
|
|
|
}
|
|
@@ -591,26 +527,25 @@ char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
|
|
|
/*
|
|
|
* grab the name string from a mapping string
|
|
|
*/
|
|
|
-char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
|
|
|
+char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
|
|
|
{
|
|
|
const char *pFirstComma, *pSecondComma;
|
|
|
char *pchName;
|
|
|
|
|
|
- pFirstComma = SDL_strchr( pMapping, ',' );
|
|
|
- if ( !pFirstComma )
|
|
|
+ pFirstComma = SDL_strchr(pMapping, ',');
|
|
|
+ if (!pFirstComma)
|
|
|
return NULL;
|
|
|
|
|
|
- pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
|
|
|
- if ( !pSecondComma )
|
|
|
+ pSecondComma = SDL_strchr(pFirstComma + 1, ',');
|
|
|
+ if (!pSecondComma)
|
|
|
return NULL;
|
|
|
|
|
|
- pchName = SDL_malloc( pSecondComma - pFirstComma );
|
|
|
- if ( !pchName )
|
|
|
- {
|
|
|
+ pchName = SDL_malloc(pSecondComma - pFirstComma);
|
|
|
+ if (!pchName) {
|
|
|
SDL_OutOfMemory();
|
|
|
return NULL;
|
|
|
}
|
|
|
- SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
|
|
|
+ SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
|
|
|
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
|
|
|
return pchName;
|
|
|
}
|
|
@@ -619,28 +554,26 @@ char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
|
|
|
/*
|
|
|
* grab the button mapping string from a mapping string
|
|
|
*/
|
|
|
-char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
|
|
|
+char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
|
|
|
{
|
|
|
const char *pFirstComma, *pSecondComma;
|
|
|
|
|
|
- pFirstComma = SDL_strchr( pMapping, ',' );
|
|
|
- if ( !pFirstComma )
|
|
|
+ pFirstComma = SDL_strchr(pMapping, ',');
|
|
|
+ if (!pFirstComma)
|
|
|
return NULL;
|
|
|
|
|
|
- pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
|
|
|
- if ( !pSecondComma )
|
|
|
+ pSecondComma = SDL_strchr(pFirstComma + 1, ',');
|
|
|
+ if (!pSecondComma)
|
|
|
return NULL;
|
|
|
|
|
|
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
|
|
|
}
|
|
|
|
|
|
-void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMapping )
|
|
|
+void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
|
|
|
{
|
|
|
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
|
|
|
- while ( gamecontrollerlist )
|
|
|
- {
|
|
|
- if ( !SDL_memcmp( &gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid) ) )
|
|
|
- {
|
|
|
+ while (gamecontrollerlist) {
|
|
|
+ if (!SDL_memcmp(&gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
|
|
|
SDL_Event event;
|
|
|
event.type = SDL_CONTROLLERDEVICEREMAPPED;
|
|
|
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
|
|
@@ -658,7 +591,7 @@ void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMa
|
|
|
* Add or update an entry into the Mappings Database
|
|
|
*/
|
|
|
int
|
|
|
-SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw )
|
|
|
+SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
|
|
|
{
|
|
|
const char *platform = SDL_GetPlatform();
|
|
|
int controllers = 0;
|
|
@@ -694,25 +627,24 @@ SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw )
|
|
|
line = buf;
|
|
|
|
|
|
while (line < buf + db_size) {
|
|
|
- line_end = SDL_strchr( line, '\n' );
|
|
|
+ line_end = SDL_strchr(line, '\n');
|
|
|
if (line_end != NULL) {
|
|
|
*line_end = '\0';
|
|
|
- }
|
|
|
- else {
|
|
|
+ } else {
|
|
|
line_end = buf + db_size;
|
|
|
}
|
|
|
|
|
|
/* Extract and verify the platform */
|
|
|
tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
|
|
|
- if ( tmp != NULL ) {
|
|
|
+ if (tmp != NULL) {
|
|
|
tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
|
|
|
comma = SDL_strchr(tmp, ',');
|
|
|
if (comma != NULL) {
|
|
|
platform_len = comma - tmp + 1;
|
|
|
if (platform_len + 1 < SDL_arraysize(line_platform)) {
|
|
|
SDL_strlcpy(line_platform, tmp, platform_len);
|
|
|
- if(SDL_strncasecmp(line_platform, platform, platform_len) == 0
|
|
|
- && SDL_GameControllerAddMapping(line) > 0) {
|
|
|
+ if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
|
|
|
+ SDL_GameControllerAddMapping(line) > 0) {
|
|
|
controllers++;
|
|
|
}
|
|
|
}
|
|
@@ -730,7 +662,7 @@ SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw )
|
|
|
* Add or update an entry into the Mappings Database
|
|
|
*/
|
|
|
int
|
|
|
-SDL_GameControllerAddMapping( const char *mappingString )
|
|
|
+SDL_GameControllerAddMapping(const char *mappingString)
|
|
|
{
|
|
|
char *pchGUID;
|
|
|
char *pchName;
|
|
@@ -741,26 +673,26 @@ SDL_GameControllerAddMapping( const char *mappingString )
|
|
|
SDL_bool is_xinput_mapping = SDL_FALSE;
|
|
|
#endif
|
|
|
|
|
|
- pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
|
|
|
+ pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
|
|
|
if (!pchGUID) {
|
|
|
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
|
|
|
}
|
|
|
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
|
|
- if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
|
|
|
+ if (!SDL_strcasecmp(pchGUID, "xinput")) {
|
|
|
is_xinput_mapping = SDL_TRUE;
|
|
|
}
|
|
|
#endif
|
|
|
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
|
|
|
SDL_free(pchGUID);
|
|
|
|
|
|
- pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
|
|
|
+ pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
|
|
|
if (!pchName) {
|
|
|
return SDL_SetError("Couldn't parse name from %s", mappingString);
|
|
|
}
|
|
|
|
|
|
- pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
|
|
|
+ pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
|
|
|
if (!pchMapping) {
|
|
|
- SDL_free( pchName );
|
|
|
+ SDL_free(pchName);
|
|
|
return SDL_SetError("Couldn't parse %s", mappingString);
|
|
|
}
|
|
|
|
|
@@ -768,23 +700,22 @@ SDL_GameControllerAddMapping( const char *mappingString )
|
|
|
|
|
|
if (pControllerMapping) {
|
|
|
/* Update existing mapping */
|
|
|
- SDL_free( pControllerMapping->name );
|
|
|
+ SDL_free(pControllerMapping->name);
|
|
|
pControllerMapping->name = pchName;
|
|
|
- SDL_free( pControllerMapping->mapping );
|
|
|
+ SDL_free(pControllerMapping->mapping);
|
|
|
pControllerMapping->mapping = pchMapping;
|
|
|
/* refresh open controllers */
|
|
|
- SDL_PrivateGameControllerRefreshMapping( pControllerMapping );
|
|
|
+ SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
|
|
|
return 0;
|
|
|
} else {
|
|
|
- pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
|
|
|
+ pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
|
|
|
if (!pControllerMapping) {
|
|
|
- SDL_free( pchName );
|
|
|
- SDL_free( pchMapping );
|
|
|
+ SDL_free(pchName);
|
|
|
+ SDL_free(pchMapping);
|
|
|
return SDL_OutOfMemory();
|
|
|
}
|
|
|
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
|
|
- if ( is_xinput_mapping )
|
|
|
- {
|
|
|
+ if (is_xinput_mapping) {
|
|
|
s_pXInputMapping = pControllerMapping;
|
|
|
}
|
|
|
#endif
|
|
@@ -801,7 +732,7 @@ SDL_GameControllerAddMapping( const char *mappingString )
|
|
|
* Get the mapping string for this GUID
|
|
|
*/
|
|
|
char *
|
|
|
-SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
|
|
|
+SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
|
|
|
{
|
|
|
char *pMappingString = NULL;
|
|
|
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
|
|
@@ -811,8 +742,8 @@ SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
|
|
|
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
|
|
|
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
|
|
|
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
|
|
|
- pMappingString = SDL_malloc( needed );
|
|
|
- SDL_snprintf( pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping );
|
|
|
+ pMappingString = SDL_malloc(needed);
|
|
|
+ SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
|
|
|
}
|
|
|
return pMappingString;
|
|
|
}
|
|
@@ -821,34 +752,35 @@ SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
|
|
|
* Get the mapping string for this device
|
|
|
*/
|
|
|
char *
|
|
|
-SDL_GameControllerMapping( SDL_GameController * gamecontroller )
|
|
|
+SDL_GameControllerMapping(SDL_GameController * gamecontroller)
|
|
|
{
|
|
|
- return SDL_GameControllerMappingForGUID( gamecontroller->mapping.guid );
|
|
|
+ return SDL_GameControllerMappingForGUID(gamecontroller->mapping.guid);
|
|
|
}
|
|
|
|
|
|
static void
|
|
|
SDL_GameControllerLoadHints()
|
|
|
{
|
|
|
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
|
|
|
- if ( hint && hint[0] ) {
|
|
|
- size_t nchHints = SDL_strlen( hint );
|
|
|
- char *pUserMappings = SDL_malloc( nchHints + 1 );
|
|
|
+ if (hint && hint[0]) {
|
|
|
+ size_t nchHints = SDL_strlen(hint);
|
|
|
+ char *pUserMappings = SDL_malloc(nchHints + 1);
|
|
|
char *pTempMappings = pUserMappings;
|
|
|
- SDL_memcpy( pUserMappings, hint, nchHints );
|
|
|
+ SDL_memcpy(pUserMappings, hint, nchHints);
|
|
|
pUserMappings[nchHints] = '\0';
|
|
|
- while ( pUserMappings ) {
|
|
|
+ while (pUserMappings) {
|
|
|
char *pchNewLine = NULL;
|
|
|
|
|
|
- pchNewLine = SDL_strchr( pUserMappings, '\n' );
|
|
|
- if ( pchNewLine )
|
|
|
+ pchNewLine = SDL_strchr(pUserMappings, '\n');
|
|
|
+ if (pchNewLine)
|
|
|
*pchNewLine = '\0';
|
|
|
|
|
|
- SDL_GameControllerAddMapping( pUserMappings );
|
|
|
+ SDL_GameControllerAddMapping(pUserMappings);
|
|
|
|
|
|
- if ( pchNewLine )
|
|
|
+ if (pchNewLine) {
|
|
|
pUserMappings = pchNewLine + 1;
|
|
|
- else
|
|
|
+ } else {
|
|
|
pUserMappings = NULL;
|
|
|
+ }
|
|
|
}
|
|
|
SDL_free(pTempMappings);
|
|
|
}
|
|
@@ -864,8 +796,8 @@ SDL_GameControllerInit(void)
|
|
|
const char *pMappingString = NULL;
|
|
|
s_pSupportedControllers = NULL;
|
|
|
pMappingString = s_ControllerMappings[i];
|
|
|
- while ( pMappingString ) {
|
|
|
- SDL_GameControllerAddMapping( pMappingString );
|
|
|
+ while (pMappingString) {
|
|
|
+ SDL_GameControllerAddMapping(pMappingString);
|
|
|
|
|
|
i++;
|
|
|
pMappingString = s_ControllerMappings[i];
|
|
@@ -875,7 +807,7 @@ SDL_GameControllerInit(void)
|
|
|
SDL_GameControllerLoadHints();
|
|
|
|
|
|
/* watch for joy events and fire controller ones if needed */
|
|
|
- SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
|
|
|
+ SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
|
|
|
|
|
|
/* Send added events for controllers currently attached */
|
|
|
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
@@ -898,8 +830,7 @@ const char *
|
|
|
SDL_GameControllerNameForIndex(int device_index)
|
|
|
{
|
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
|
- if ( pSupportedController )
|
|
|
- {
|
|
|
+ if (pSupportedController) {
|
|
|
return pSupportedController->name;
|
|
|
}
|
|
|
return NULL;
|
|
@@ -913,8 +844,7 @@ SDL_bool
|
|
|
SDL_IsGameController(int device_index)
|
|
|
{
|
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
|
- if ( pSupportedController )
|
|
|
- {
|
|
|
+ if (pSupportedController) {
|
|
|
return SDL_TRUE;
|
|
|
}
|
|
|
|
|
@@ -942,9 +872,8 @@ SDL_GameControllerOpen(int device_index)
|
|
|
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
|
/* If the controller is already open, return it */
|
|
|
- while ( gamecontrollerlist )
|
|
|
- {
|
|
|
- if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
|
|
|
+ while (gamecontrollerlist) {
|
|
|
+ if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id) {
|
|
|
gamecontroller = gamecontrollerlist;
|
|
|
++gamecontroller->ref_count;
|
|
|
return (gamecontroller);
|
|
@@ -954,8 +883,8 @@ SDL_GameControllerOpen(int device_index)
|
|
|
|
|
|
/* Find a controller mapping */
|
|
|
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
|
- if ( !pSupportedController ) {
|
|
|
- SDL_SetError("Couldn't find mapping for device (%d)", device_index );
|
|
|
+ if (!pSupportedController) {
|
|
|
+ SDL_SetError("Couldn't find mapping for device (%d)", device_index);
|
|
|
return (NULL);
|
|
|
}
|
|
|
|
|
@@ -968,12 +897,12 @@ SDL_GameControllerOpen(int device_index)
|
|
|
|
|
|
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
|
|
|
gamecontroller->joystick = SDL_JoystickOpen(device_index);
|
|
|
- if ( !gamecontroller->joystick ) {
|
|
|
+ if (!gamecontroller->joystick) {
|
|
|
SDL_free(gamecontroller);
|
|
|
return NULL;
|
|
|
}
|
|
|
|
|
|
- SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
|
|
|
+ SDL_PrivateLoadButtonMapping(&gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
|
|
|
|
|
|
/* Add joystick to list */
|
|
|
++gamecontroller->ref_count;
|
|
@@ -981,7 +910,7 @@ SDL_GameControllerOpen(int device_index)
|
|
|
gamecontroller->next = SDL_gamecontrollers;
|
|
|
SDL_gamecontrollers = gamecontroller;
|
|
|
|
|
|
- SDL_SYS_JoystickUpdate( gamecontroller->joystick );
|
|
|
+ SDL_SYS_JoystickUpdate(gamecontroller->joystick);
|
|
|
|
|
|
return (gamecontroller);
|
|
|
}
|
|
@@ -1003,14 +932,12 @@ SDL_GameControllerUpdate(void)
|
|
|
Sint16
|
|
|
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
|
|
|
{
|
|
|
- if ( !gamecontroller )
|
|
|
+ if (!gamecontroller)
|
|
|
return 0;
|
|
|
|
|
|
- if (gamecontroller->mapping.axes[axis] >= 0 )
|
|
|
- {
|
|
|
- Sint16 value = ( SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axes[axis]) );
|
|
|
- switch (axis)
|
|
|
- {
|
|
|
+ if (gamecontroller->mapping.axes[axis] >= 0) {
|
|
|
+ Sint16 value = (SDL_JoystickGetAxis(gamecontroller->joystick, gamecontroller->mapping.axes[axis]));
|
|
|
+ switch (axis) {
|
|
|
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
|
|
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
|
|
/* Shift it to be 0 - 32767. */
|
|
@@ -1019,12 +946,10 @@ SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControlle
|
|
|
break;
|
|
|
}
|
|
|
return value;
|
|
|
- }
|
|
|
- else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
|
|
|
- {
|
|
|
+ } else if (gamecontroller->mapping.buttonasaxis[axis] >= 0) {
|
|
|
Uint8 value;
|
|
|
- value = SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis] );
|
|
|
- if ( value > 0 )
|
|
|
+ value = SDL_JoystickGetButton(gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis]);
|
|
|
+ if (value > 0)
|
|
|
return 32767;
|
|
|
return 0;
|
|
|
}
|
|
@@ -1038,27 +963,22 @@ SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControlle
|
|
|
Uint8
|
|
|
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
|
|
|
{
|
|
|
- if ( !gamecontroller )
|
|
|
+ if (!gamecontroller)
|
|
|
return 0;
|
|
|
|
|
|
- if ( gamecontroller->mapping.buttons[button] >= 0 )
|
|
|
- {
|
|
|
- return ( SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttons[button] ) );
|
|
|
- }
|
|
|
- else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
|
|
|
- {
|
|
|
+ if (gamecontroller->mapping.buttons[button] >= 0) {
|
|
|
+ return (SDL_JoystickGetButton(gamecontroller->joystick, gamecontroller->mapping.buttons[button]));
|
|
|
+ } else if (gamecontroller->mapping.axesasbutton[button] >= 0) {
|
|
|
Sint16 value;
|
|
|
- value = SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button] );
|
|
|
- if ( ABS(value) > 32768/2 )
|
|
|
+ value = SDL_JoystickGetAxis(gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button]);
|
|
|
+ if (ABS(value) > 32768/2)
|
|
|
return 1;
|
|
|
return 0;
|
|
|
- }
|
|
|
- else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
|
|
|
- {
|
|
|
+ } else if (gamecontroller->mapping.hatasbutton[button].hat >= 0) {
|
|
|
Uint8 value;
|
|
|
- value = SDL_JoystickGetHat( gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat );
|
|
|
+ value = SDL_JoystickGetHat(gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat);
|
|
|
|
|
|
- if ( value & gamecontroller->mapping.hatasbutton[button].mask )
|
|
|
+ if (value & gamecontroller->mapping.hatasbutton[button].mask)
|
|
|
return 1;
|
|
|
return 0;
|
|
|
}
|
|
@@ -1071,9 +991,9 @@ SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControl
|
|
|
* \return 0 if not plugged in, 1 if still present.
|
|
|
*/
|
|
|
SDL_bool
|
|
|
-SDL_GameControllerGetAttached( SDL_GameController * gamecontroller )
|
|
|
+SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
|
|
|
{
|
|
|
- if ( !gamecontroller )
|
|
|
+ if (!gamecontroller)
|
|
|
return SDL_FALSE;
|
|
|
|
|
|
return SDL_JoystickGetAttached(gamecontroller->joystick);
|
|
@@ -1086,7 +1006,7 @@ SDL_GameControllerGetAttached( SDL_GameController * gamecontroller )
|
|
|
const char *
|
|
|
SDL_GameControllerName(SDL_GameController * gamecontroller)
|
|
|
{
|
|
|
- if ( !gamecontroller )
|
|
|
+ if (!gamecontroller)
|
|
|
return NULL;
|
|
|
|
|
|
return (gamecontroller->mapping.name);
|
|
@@ -1098,7 +1018,7 @@ SDL_GameControllerName(SDL_GameController * gamecontroller)
|
|
|
*/
|
|
|
SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
|
|
|
{
|
|
|
- if ( !gamecontroller )
|
|
|
+ if (!gamecontroller)
|
|
|
return NULL;
|
|
|
|
|
|
return gamecontroller->joystick;
|
|
@@ -1110,18 +1030,15 @@ SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
|
|
|
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
|
|
|
{
|
|
|
SDL_GameControllerButtonBind bind;
|
|
|
- SDL_memset( &bind, 0x0, sizeof(bind) );
|
|
|
+ SDL_memset(&bind, 0x0, sizeof(bind));
|
|
|
|
|
|
- if ( !gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID )
|
|
|
+ if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
|
|
|
return bind;
|
|
|
|
|
|
- if (gamecontroller->mapping.axes[axis] >= 0 )
|
|
|
- {
|
|
|
+ if (gamecontroller->mapping.axes[axis] >= 0) {
|
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
|
bind.value.button = gamecontroller->mapping.axes[axis];
|
|
|
- }
|
|
|
- else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
|
|
|
- {
|
|
|
+ } else if (gamecontroller->mapping.buttonasaxis[axis] >= 0) {
|
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
|
bind.value.button = gamecontroller->mapping.buttonasaxis[axis];
|
|
|
}
|
|
@@ -1136,23 +1053,18 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
|
|
|
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
|
|
|
{
|
|
|
SDL_GameControllerButtonBind bind;
|
|
|
- SDL_memset( &bind, 0x0, sizeof(bind) );
|
|
|
+ SDL_memset(&bind, 0x0, sizeof(bind));
|
|
|
|
|
|
- if ( !gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
+ if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
|
|
|
return bind;
|
|
|
|
|
|
- if ( gamecontroller->mapping.buttons[button] >= 0 )
|
|
|
- {
|
|
|
+ if (gamecontroller->mapping.buttons[button] >= 0) {
|
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
|
bind.value.button = gamecontroller->mapping.buttons[button];
|
|
|
- }
|
|
|
- else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
|
|
|
- {
|
|
|
+ } else if (gamecontroller->mapping.axesasbutton[button] >= 0) {
|
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
|
bind.value.axis = gamecontroller->mapping.axesasbutton[button];
|
|
|
- }
|
|
|
- else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
|
|
|
- {
|
|
|
+ } else if (gamecontroller->mapping.hatasbutton[button].hat >= 0) {
|
|
|
bind.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
|
|
|
bind.value.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
|
|
|
bind.value.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
|
|
@@ -1170,7 +1082,7 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
|
|
|
{
|
|
|
SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
|
|
|
|
|
|
- if ( !gamecontroller )
|
|
|
+ if (!gamecontroller)
|
|
|
return;
|
|
|
|
|
|
/* First decrement ref count */
|
|
@@ -1178,21 +1090,16 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- SDL_JoystickClose( gamecontroller->joystick );
|
|
|
+ SDL_JoystickClose(gamecontroller->joystick);
|
|
|
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
|
gamecontrollerlistprev = NULL;
|
|
|
- while ( gamecontrollerlist )
|
|
|
- {
|
|
|
- if (gamecontroller == gamecontrollerlist)
|
|
|
- {
|
|
|
- if ( gamecontrollerlistprev )
|
|
|
- {
|
|
|
+ while (gamecontrollerlist) {
|
|
|
+ if (gamecontroller == gamecontrollerlist) {
|
|
|
+ if (gamecontrollerlistprev) {
|
|
|
/* unlink this entry */
|
|
|
gamecontrollerlistprev->next = gamecontrollerlist->next;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
+ } else {
|
|
|
SDL_gamecontrollers = gamecontroller->next;
|
|
|
}
|
|
|
|
|
@@ -1213,22 +1120,20 @@ void
|
|
|
SDL_GameControllerQuit(void)
|
|
|
{
|
|
|
ControllerMapping_t *pControllerMap;
|
|
|
- while ( SDL_gamecontrollers )
|
|
|
- {
|
|
|
+ while (SDL_gamecontrollers) {
|
|
|
SDL_gamecontrollers->ref_count = 1;
|
|
|
SDL_GameControllerClose(SDL_gamecontrollers);
|
|
|
}
|
|
|
|
|
|
- while ( s_pSupportedControllers )
|
|
|
- {
|
|
|
+ while (s_pSupportedControllers) {
|
|
|
pControllerMap = s_pSupportedControllers;
|
|
|
s_pSupportedControllers = s_pSupportedControllers->next;
|
|
|
- SDL_free( pControllerMap->name );
|
|
|
- SDL_free( pControllerMap->mapping );
|
|
|
- SDL_free( pControllerMap );
|
|
|
+ SDL_free(pControllerMap->name);
|
|
|
+ SDL_free(pControllerMap->mapping);
|
|
|
+ SDL_free(pControllerMap);
|
|
|
}
|
|
|
|
|
|
- SDL_DelEventWatch( SDL_GameControllerEventWatcher, NULL );
|
|
|
+ SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
|
|
|
|
|
|
}
|
|
|
|
|
@@ -1266,7 +1171,7 @@ SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameCon
|
|
|
#if !SDL_EVENTS_DISABLED
|
|
|
SDL_Event event;
|
|
|
|
|
|
- if ( button == SDL_CONTROLLER_BUTTON_INVALID )
|
|
|
+ if (button == SDL_CONTROLLER_BUTTON_INVALID)
|
|
|
return (0);
|
|
|
|
|
|
switch (state) {
|