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@@ -357,11 +357,15 @@ static void RecenterGameController(SDL_GameController *gamecontroller)
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SDL_GameControllerAxis axis;
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for (button = (SDL_GameControllerButton) 0; button < SDL_CONTROLLER_BUTTON_MAX; button++) {
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- SDL_PrivateGameControllerButton(gamecontroller, button, SDL_RELEASED);
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+ if (SDL_GameControllerGetButton(gamecontroller, button)) {
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+ SDL_PrivateGameControllerButton(gamecontroller, button, SDL_RELEASED);
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+ }
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}
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for (axis = (SDL_GameControllerAxis) 0; axis < SDL_CONTROLLER_AXIS_MAX; axis++) {
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- SDL_PrivateGameControllerAxis(gamecontroller, axis, 0);
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+ if (SDL_GameControllerGetAxis(gamecontroller, axis) != 0) {
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+ SDL_PrivateGameControllerAxis(gamecontroller, axis, 0);
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+ }
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}
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}
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