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Fixed bug 3174 - SDL_SetRenderTarget clip rect

Marcel Bakker

In SDL_SetRenderTarget(),
i think the intended behavior was to clear the clip rect when a new target is set.
Sam Lantinga 8 years ago
parent
commit
67901f537c
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/render/SDL_render.c

+ 2 - 0
src/render/SDL_render.c

@@ -1106,6 +1106,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
         renderer->viewport.y = 0;
         renderer->viewport.w = texture->w;
         renderer->viewport.h = texture->h;
+        SDL_zero(renderer->clip_rect);
+        renderer->clipping_enabled = SDL_FALSE;
         renderer->scale.x = 1.0f;
         renderer->scale.y = 1.0f;
         renderer->logical_w = texture->w;