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@@ -1491,6 +1491,8 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size)
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if (ctx->trigger_hack) {
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SDL_bool has_trigger_data = SDL_FALSE;
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+ int left_trigger = joystick->naxes - 2;
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+ int right_trigger = joystick->naxes - 1;
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#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
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/* Prefer XInput over WindowsGamingInput, it continues to provide data in the background */
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@@ -1505,8 +1507,6 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size)
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}
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#endif /* SDL_JOYSTICK_RAWINPUT_WGI */
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- int left_trigger = joystick->naxes - 2;
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- int right_trigger = joystick->naxes - 1;
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#ifndef SDL_JOYSTICK_RAWINPUT_MATCH_TRIGGERS
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if (!has_trigger_data)
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#endif
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