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WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)

David Ludwig 9 years ago
parent
commit
6823a22162
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/core/winrt/SDL_winrtapp_direct3d.cpp

+ 2 - 0
src/core/winrt/SDL_winrtapp_direct3d.cpp

@@ -226,6 +226,8 @@ WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing in
                    window event, if and when it is needed!
                 */
                 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
+            } else {
+                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
             }
 
             WINRT_UpdateWindowFlags(window, SDL_WINDOW_FULLSCREEN_DESKTOP);