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@@ -4264,15 +4264,28 @@ bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const
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}
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if (scale <= 0.0f || scale == 1.0f) {
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- dst_left_width = left_width;
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- dst_right_width = right_width;
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- dst_top_height = top_height;
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- dst_bottom_height = bottom_height;
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+ dst_left_width = SDL_ceilf(left_width);
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+ dst_right_width = SDL_ceilf(right_width);
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+ dst_top_height = SDL_ceilf(top_height);
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+ dst_bottom_height = SDL_ceilf(bottom_height);
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} else {
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- dst_left_width = (left_width * scale);
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- dst_right_width = (right_width * scale);
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- dst_top_height = (top_height * scale);
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- dst_bottom_height = (bottom_height * scale);
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+ dst_left_width = SDL_ceilf(left_width * scale);
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+ dst_right_width = SDL_ceilf(right_width * scale);
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+ dst_top_height = SDL_ceilf(top_height * scale);
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+ dst_bottom_height = SDL_ceilf(bottom_height * scale);
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+ }
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+
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+ // Center
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+ curr_src.x = srcrect->x + left_width;
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+ curr_src.y = srcrect->y + top_height;
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+ curr_src.w = srcrect->w - left_width - right_width;
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+ curr_src.h = srcrect->h - top_height - bottom_height;
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+ curr_dst.x = dstrect->x + dst_left_width;
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+ curr_dst.y = dstrect->y + dst_top_height;
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+ curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
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+ curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
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+ if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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+ return false;
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}
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// Upper-left corner
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@@ -4353,19 +4366,6 @@ bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const
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return false;
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}
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- // Center
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- curr_src.x = srcrect->x + left_width;
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- curr_src.y = srcrect->y + top_height;
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- curr_src.w = srcrect->w - left_width - right_width;
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- curr_src.h = srcrect->h - top_height - bottom_height;
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- curr_dst.x = dstrect->x + dst_left_width;
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- curr_dst.y = dstrect->y + dst_top_height;
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- curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
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- curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
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- if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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- return false;
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- }
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-
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return true;
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}
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