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Added logging for low latency audio state

Sam Lantinga il y a 5 mois
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commit
6836ef8fd2
1 fichiers modifiés avec 3 ajouts et 0 suppressions
  1. 3 0
      src/audio/aaudio/SDL_aaudio.c

+ 3 - 0
src/audio/aaudio/SDL_aaudio.c

@@ -317,7 +317,10 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
     ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device);
     // Some devices have flat sounding audio when low latency mode is enabled, but this is a better experience for most people
     if (SDL_GetHintBoolean("SDL_ANDROID_LOW_LATENCY_AUDIO", true)) {
+        SDL_Log("Low latency audio enabled\n");
         ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
+    } else {
+        SDL_Log("Low latency audio disabled\n");
     }
 
     LOGI("AAudio Try to open %u hz %u bit %u channels %s samples %u",