Browse Source

Fix KHR_no_error support

Ethan Lee 7 years ago
parent
commit
685890a229

+ 13 - 12
src/video/SDL_egl.c

@@ -463,18 +463,6 @@ SDL_EGL_ChooseConfig(_THIS)
         attribs[i++] = _this->gl_config.multisamplesamples;
     }
 
-    if (_this->gl_config.no_error) {
-#ifdef GL_KHR_no_error
-        if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "GL_KHR_no_error")) {
-            attribs[i++] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
-            attribs[i++] = _this->gl_config.no_error;
-        } else
-#endif
-        {
-            return SDL_SetError("EGL implementation does not support no_error contexts");
-        }
-    }
-
     if (_this->gl_config.framebuffer_srgb_capable) {
 #ifdef EGL_KHR_gl_colorspace
         if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_gl_colorspace")) {
@@ -618,6 +606,19 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
         }
     }
 
+    if (_this->gl_config.no_error) {
+#ifdef EGL_KHR_create_context_no_error
+        if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context_no_error")) {
+            attribs[attr++] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
+            attribs[attr++] = _this->gl_config.no_error;
+        } else
+#endif
+        {
+            SDL_SetError("EGL implementation does not support no_error contexts");
+            return NULL;
+        }
+    }
+
     attribs[attr++] = EGL_NONE;
 
     /* Bind the API */

+ 13 - 7
src/video/windows/SDL_windowsopengl.c

@@ -468,6 +468,11 @@ WIN_GL_InitExtensions(_THIS)
         _this->gl_data->HAS_WGL_ARB_create_context_robustness = SDL_TRUE;
     }
 
+    /* Check for WGL_ARB_create_context_no_error */
+    if (HasExtension("WGL_ARB_create_context_no_error", extensions)) {
+        _this->gl_data->HAS_WGL_ARB_create_context_no_error = SDL_TRUE;
+    }
+
     _this->gl_data->wglMakeCurrent(hdc, NULL);
     _this->gl_data->wglDeleteContext(hglrc);
     ReleaseDC(hwnd, hdc);
@@ -598,11 +603,6 @@ WIN_GL_SetupWindowInternal(_THIS, SDL_Window * window)
         *iAttr++ = _this->gl_config.framebuffer_srgb_capable;
     }
 
-    if (_this->gl_config.no_error) {
-        *iAttr++ = WGL_CONTEXT_OPENGL_NO_ERROR_ARB;
-        *iAttr++ = _this->gl_config.no_error;
-    }
-
     /* We always choose either FULL or NO accel on Windows, because of flaky
        drivers. If the app didn't specify, we use FULL, because that's
        probably what they wanted (and if you didn't care and got FULL, that's
@@ -728,8 +728,8 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
             SDL_SetError("GL 3.x is not supported");
             context = temp_context;
         } else {
-        /* max 12 attributes plus terminator */
-            int attribs[13] = {
+        /* max 14 attributes plus terminator */
+            int attribs[15] = {
                 WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
                 WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
                 0
@@ -764,6 +764,12 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
                                     WGL_NO_RESET_NOTIFICATION_ARB;
             }
 
+            /* only set if wgl extension is available */
+            if (_this->gl_data->HAS_WGL_ARB_create_context_no_error) {
+                attribs[iattr++] = WGL_CONTEXT_OPENGL_NO_ERROR_ARB;
+                attribs[iattr++] = _this->gl_config.no_error;
+            }
+
             attribs[iattr++] = 0;
 
             /* Create the GL 3.x context */

+ 1 - 0
src/video/windows/SDL_windowsopengl.h

@@ -31,6 +31,7 @@ struct SDL_GLDriverData
     SDL_bool HAS_WGL_EXT_swap_control_tear;
     SDL_bool HAS_WGL_ARB_context_flush_control;
     SDL_bool HAS_WGL_ARB_create_context_robustness;
+    SDL_bool HAS_WGL_ARB_create_context_no_error;
 
 	/* Max version of OpenGL ES context that can be created if the
 	   implementation supports WGL_EXT_create_context_es2_profile.

+ 13 - 7
src/video/x11/SDL_x11opengl.c

@@ -406,6 +406,11 @@ X11_GL_InitExtensions(_THIS)
     if (HasExtension("GLX_ARB_create_context_robustness", extensions)) {
         _this->gl_data->HAS_GLX_ARB_create_context_robustness = SDL_TRUE;
     }
+
+    /* Check for GLX_ARB_create_context_no_error */
+    if (HasExtension("GLX_ARB_create_context_no_error", extensions)) {
+        _this->gl_data->HAS_GLX_ARB_create_context_no_error = SDL_TRUE;
+    }
 }
 
 /* glXChooseVisual and glXChooseFBConfig have some small differences in
@@ -501,11 +506,6 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
         attribs[i++] = True;  /* always needed, for_FBConfig or not! */
     }
 
-    if (_this->gl_config.no_error) {
-        attribs[i++] = GLX_CONTEXT_OPENGL_NO_ERROR_ARB;
-        attribs[i++] = _this->gl_config.no_error;
-    }
-
     if (_this->gl_config.accelerated >= 0 &&
         _this->gl_data->HAS_GLX_EXT_visual_rating) {
         attribs[i++] = GLX_VISUAL_CAVEAT_EXT;
@@ -638,8 +638,8 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
             context =
                 _this->gl_data->glXCreateContext(display, vinfo, share_context, True);
         } else {
-            /* max 12 attributes plus terminator */
-            int attribs[13] = {
+            /* max 14 attributes plus terminator */
+            int attribs[15] = {
                 GLX_CONTEXT_MAJOR_VERSION_ARB,
                 _this->gl_config.major_version,
                 GLX_CONTEXT_MINOR_VERSION_ARB,
@@ -678,6 +678,12 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
                     GLX_NO_RESET_NOTIFICATION_ARB;
             }
 
+            /* only set if glx extension is available */
+            if( _this->gl_data->HAS_GLX_ARB_create_context_no_error ) {
+                attribs[iattr++] = GLX_CONTEXT_OPENGL_NO_ERROR_ARB;
+                attribs[iattr++] = _this->gl_config.no_error;
+            }
+
             attribs[iattr++] = 0;
 
             /* Get a pointer to the context creation function for GL 3.0 */

+ 1 - 0
src/video/x11/SDL_x11opengl.h

@@ -36,6 +36,7 @@ struct SDL_GLDriverData
     SDL_bool HAS_GLX_EXT_swap_control_tear;
     SDL_bool HAS_GLX_ARB_context_flush_control;
     SDL_bool HAS_GLX_ARB_create_context_robustness;
+    SDL_bool HAS_GLX_ARB_create_context_no_error;
 
 	/* Max version of OpenGL ES context that can be created if the
 	   implementation supports GLX_EXT_create_context_es2_profile.