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Sync SDL3 wiki -> header

SDL Wiki Bot 7 months ago
parent
commit
68c61ff3a8
3 changed files with 11 additions and 10 deletions
  1. 6 5
      include/SDL3/SDL_gamepad.h
  2. 2 2
      include/SDL3/SDL_joystick.h
  3. 3 3
      include/SDL3/SDL_keyboard.h

+ 6 - 5
include/SDL3/SDL_gamepad.h

@@ -1252,11 +1252,12 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
  * \param gamepad a gamepad.
  * \param touchpad a touchpad.
  * \param finger a finger.
- * \param down a pointer filled with SDL_TRUE if the finger is down, SDL_FALSE otherwise, may be NULL.
- * \param x a pointer filled with the x position, normalized 0 to 1, with the origin in the
- *          upper left, may be NULL.
- * \param y a pointer filled with the y position, normalized 0 to 1, with the origin in the
- *          upper left, may be NULL.
+ * \param down a pointer filled with SDL_TRUE if the finger is down, SDL_FALSE
+ *             otherwise, may be NULL.
+ * \param x a pointer filled with the x position, normalized 0 to 1, with the
+ *          origin in the upper left, may be NULL.
+ * \param y a pointer filled with the y position, normalized 0 to 1, with the
+ *          origin in the upper left, may be NULL.
  * \param pressure a pointer filled with pressure value, may be NULL.
  * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
  *          for more information.

+ 2 - 2
include/SDL3/SDL_joystick.h

@@ -598,8 +598,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joy
  * \param touchpad the index of the touchpad on the virtual joystick to
  *                 update.
  * \param finger the index of the finger on the touchpad to set.
- * \param down SDL_TRUE if the finger is pressed, SDL_FALSE if the
- *              finger is released.
+ * \param down SDL_TRUE if the finger is pressed, SDL_FALSE if the finger is
+ *             released.
  * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1,
  *          with the origin in the upper left.
  * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1,

+ 3 - 3
include/SDL3/SDL_keyboard.h

@@ -119,9 +119,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
  * valid for the whole lifetime of the application and should not be freed by
  * the caller.
  *
- * A array element with a value of SDL_TRUE means that the key is pressed and a value
- * of SDL_FALSE means that it is not. Indexes into this array are obtained by using
- * SDL_Scancode values.
+ * A array element with a value of SDL_TRUE means that the key is pressed and
+ * a value of SDL_FALSE means that it is not. Indexes into this array are
+ * obtained by using SDL_Scancode values.
  *
  * Use SDL_PumpEvents() to update the state array.
  *