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@@ -2543,29 +2543,31 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
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void SDLTest_CommonQuit(SDLTest_CommonState *state)
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{
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- int i;
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+ if (state) {
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+ int i;
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- if (state->targets) {
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- for (i = 0; i < state->num_windows; ++i) {
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- if (state->targets[i]) {
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- SDL_DestroyTexture(state->targets[i]);
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+ if (state->targets) {
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+ for (i = 0; i < state->num_windows; ++i) {
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+ if (state->targets[i]) {
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+ SDL_DestroyTexture(state->targets[i]);
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+ }
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}
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+ SDL_free(state->targets);
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}
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- SDL_free(state->targets);
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- }
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- if (state->renderers) {
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- for (i = 0; i < state->num_windows; ++i) {
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- if (state->renderers[i]) {
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- SDL_DestroyRenderer(state->renderers[i]);
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+ if (state->renderers) {
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+ for (i = 0; i < state->num_windows; ++i) {
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+ if (state->renderers[i]) {
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+ SDL_DestroyRenderer(state->renderers[i]);
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+ }
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}
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+ SDL_free(state->renderers);
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}
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- SDL_free(state->renderers);
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- }
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- if (state->windows) {
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- for (i = 0; i < state->num_windows; i++) {
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- SDL_DestroyWindow(state->windows[i]);
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+ if (state->windows) {
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+ for (i = 0; i < state->num_windows; i++) {
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+ SDL_DestroyWindow(state->windows[i]);
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+ }
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+ SDL_free(state->windows);
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}
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- SDL_free(state->windows);
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}
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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