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@@ -1,3 +1,57 @@
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-This is a list of API changes in SDL's version history.
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+This is a list of major changes in SDL's version history.
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+---------------------------------------------------------------------------
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+2.0.1:
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+---------------------------------------------------------------------------
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+
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+General:
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+* Added an API to get common filesystem paths in SDL_filesystem.h:
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+ SDL_GetBasePath(), SDL_GetPrefPath()
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+* Added an API to do optimized YV12 and IYUV texture updates:
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+ SDL_UpdateYUVTexture()
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+* Added an API to get the amount of RAM on the system:
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+ SDL_GetSystemRAM()
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+* Added a macro to perform timestamp comparisons with SDL_GetTicks():
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+ SDL_TICKS_PASSED()
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+* Dramatically improved OpenGL ES 2.0 rendering performance
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+* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
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+
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+Windows:
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+* Created a static library configuration for the Visual Studio 2010 project
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+* Added a hint to create the Direct3D device with support for multi-threading:
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+ SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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+* Added a function to get the D3D9 adapter index for a display:
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+ SDL_Direct3D9GetAdapterIndex()
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+* Added a function to get the D3D9 device for a D3D9 renderer:
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+ SDL_RenderGetD3D9Device()
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+* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
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+* Fixed crash when using two XInput controllers at the same time
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+* Fixed detecting a mixture of XInput and DirectInput controllers
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+* Fixed clearing a D3D render target larger than the window
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+* Improved support for format specifiers in SDL_snprintf()
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+
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+Mac OS X:
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+* Added support for retina displays:
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+ Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
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+* Fixed mouse warping in fullscreen mode
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+* Right mouse click is emulated by holding the Ctrl key while left clicking
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+
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+Linux:
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+* Fixed float audio support with the PulseAudio driver
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+* Fixed missing line endpoints in the OpenGL renderer on some drivers
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+* X11 symbols are no longer defined to avoid collisions when linking statically
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+
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+iOS:
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+* Fixed status bar visibility on iOS 7
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+* Flipped the accelerometer Y axis to match expected values
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+
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+Android:
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+IMPORTANT: You MUST get the updated SDLActivity.java to match C code
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+* Moved EGL initialization to native code
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+* Fixed the accelerometer axis rotation relative to the device rotation
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+* Fixed race conditions when handling the EGL context on pause/resume
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+* Touch devices are available for enumeration immediately after init
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+
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+Raspberry Pi:
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+* Added support for the Raspberry Pi, see README-raspberrypi.txt for details
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