This may prevent the pointer from escaping small regions if moving quickly.
@@ -3366,6 +3366,9 @@ bool Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *w
wl_region_destroy(confine_rect);
}
+ // Commit the double-buffered confinement region.
+ wl_surface_commit(w->surface);
+
w->confined_pointer = confined_pointer;
return true;