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@@ -90,7 +90,6 @@ typedef struct SDL_evdevlist_item
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int x, y, pressure;
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} * slots;
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- int pointerFingerID;
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} * touchscreen_data;
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struct SDL_evdevlist_item *next;
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@@ -234,7 +233,6 @@ SDL_EVDEV_Poll(void)
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int mouse_button;
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SDL_Mouse *mouse;
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float norm_x, norm_y, norm_pressure;
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- int abs_x, abs_y;
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if (!_this) {
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return;
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@@ -383,36 +381,17 @@ SDL_EVDEV_Poll(void)
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norm_pressure = 1.0f;
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}
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- abs_x = item->touchscreen_data->slots[j].x;
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- abs_y = item->touchscreen_data->slots[j].y;
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-
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switch(item->touchscreen_data->slots[j].delta) {
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case EVDEV_TOUCH_SLOTDELTA_DOWN:
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- if (item->touchscreen_data->pointerFingerID == -1) {
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- SDL_SendMouseMotion(mouse->focus, SDL_TOUCH_MOUSEID, 0, abs_x, abs_y);
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-
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- SDL_SendMouseButton(mouse->focus, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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- item->touchscreen_data->pointerFingerID = item->touchscreen_data->slots[j].tracking_id;
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- }
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-
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SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_TRUE, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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case EVDEV_TOUCH_SLOTDELTA_UP:
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- if (item->touchscreen_data->pointerFingerID == item->touchscreen_data->slots[j].tracking_id) {
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- SDL_SendMouseButton(mouse->focus, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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- item->touchscreen_data->pointerFingerID = -1;
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- }
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-
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SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_FALSE, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].tracking_id = -1;
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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case EVDEV_TOUCH_SLOTDELTA_MOVE:
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- if (item->touchscreen_data->pointerFingerID == item->touchscreen_data->slots[j].tracking_id) {
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- SDL_SendMouseMotion(mouse->focus, SDL_TOUCH_MOUSEID, 0, abs_x, abs_y);
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- }
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-
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SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, norm_x, norm_y, norm_pressure);
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item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
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break;
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@@ -540,8 +519,6 @@ SDL_EVDEV_init_touchscreen(SDL_evdevlist_item* item)
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item->touchscreen_data->slots[i].tracking_id = -1;
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}
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- item->touchscreen_data->pointerFingerID = -1;
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-
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ret = SDL_AddTouch(item->fd, /* I guess our fd is unique enough */
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SDL_TOUCH_DEVICE_DIRECT,
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item->touchscreen_data->name);
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