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@@ -5,6 +5,8 @@
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*/
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#include "SDL.h"
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+#include <stdio.h>
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+#include <stdlib.h>
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#include <time.h>
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#define SCREEN_WIDTH 320
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@@ -20,6 +22,7 @@ void
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render(SDL_Renderer *renderer)
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{
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+ SDL_Rect rect;
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Uint8 r, g, b;
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/* Clear the screen */
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@@ -27,7 +30,6 @@ render(SDL_Renderer *renderer)
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SDL_RenderClear(renderer);
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/* Come up with a random rectangle */
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- SDL_Rect rect;
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rect.w = randomInt(64, 128);
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rect.h = randomInt(64, 128);
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rect.x = randomInt(0, SCREEN_WIDTH);
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