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@@ -1211,21 +1211,6 @@ SDL_DisplayID SDL_GetDisplayForRect(const SDL_Rect *rect)
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return GetDisplayForRect(rect->x, rect->y, rect->w, rect->h);
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}
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-SDL_DisplayID SDL_GetDisplayForWindowCoordinate(int coordinate)
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-{
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- SDL_DisplayID displayID = 0;
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-
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- if (SDL_WINDOWPOS_ISUNDEFINED(coordinate) ||
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- SDL_WINDOWPOS_ISCENTERED(coordinate)) {
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- displayID = (coordinate & 0xFFFF);
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- /* 0 or invalid */
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- if (displayID == 0 || SDL_GetDisplayIndex(displayID) < 0) {
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- displayID = SDL_GetPrimaryDisplay();
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- }
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- }
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- return displayID;
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-}
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-
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static SDL_DisplayID SDL_GetDisplayForWindowPosition(SDL_Window *window)
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{
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SDL_DisplayID displayID = 0;
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@@ -1240,12 +1225,6 @@ static SDL_DisplayID SDL_GetDisplayForWindowPosition(SDL_Window *window)
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* (for example if the window is off-screen), but other code may expect it
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* to succeed in that situation, so we fall back to a generic position-
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* based implementation in that case. */
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- if (!displayID) {
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- displayID = SDL_GetDisplayForWindowCoordinate(window->windowed.x);
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- }
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- if (!displayID) {
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- displayID = SDL_GetDisplayForWindowCoordinate(window->windowed.y);
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- }
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if (!displayID) {
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displayID = GetDisplayForRect(window->x, window->y, window->w, window->h);
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}
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@@ -1267,26 +1246,8 @@ SDL_DisplayID SDL_GetDisplayForWindow(SDL_Window *window)
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displayID = window->current_fullscreen_mode.displayID;
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}
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- if (!displayID && _this->GetDisplayForWindow) {
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- displayID = _this->GetDisplayForWindow(_this, window);
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- }
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-
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- /* A backend implementation may fail to get a display for the window
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- * (for example if the window is off-screen), but other code may expect it
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- * to succeed in that situation, so we fall back to a generic position-
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- * based implementation in that case. */
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- if (!displayID) {
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- displayID = SDL_GetDisplayForWindowCoordinate(window->windowed.x);
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- }
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- if (!displayID) {
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- displayID = SDL_GetDisplayForWindowCoordinate(window->windowed.y);
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- }
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- if (!displayID) {
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- displayID = GetDisplayForRect(window->x, window->y, window->w, window->h);
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- }
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if (!displayID) {
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- /* Use the primary display for a window if we can't find it anywhere else */
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- displayID = SDL_GetPrimaryDisplay();
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+ displayID = SDL_GetDisplayForWindowPosition(window);
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}
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return displayID;
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}
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@@ -1692,6 +1653,30 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
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return NULL;
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}
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+ if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
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+ SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
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+ SDL_DisplayID displayID = 0;
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+ SDL_Rect bounds;
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+
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+ if ((SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) && (x & 0xFFFF)) {
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+ displayID = (x & 0xFFFF);
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+ } else if ((SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) && (y & 0xFFFF)) {
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+ displayID = (y & 0xFFFF);
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+ }
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+ if (SDL_GetDisplayIndex(displayID) < 0) {
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+ displayID = SDL_GetPrimaryDisplay();
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+ }
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+
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+ SDL_zero(bounds);
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+ SDL_GetDisplayBounds(displayID, &bounds);
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+ if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
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+ x = bounds.x + (bounds.w - w) / 2;
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+ }
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+ if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
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+ y = bounds.y + (bounds.h - h) / 2;
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+ }
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+ }
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+
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/* ensure no more than one of these flags is set */
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graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN);
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if (graphics_flags & (graphics_flags - 1)) {
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@@ -1746,19 +1731,6 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
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window->windowed.y = window->y = y;
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window->windowed.w = window->w = w;
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window->windowed.h = window->h = h;
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- if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
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- SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
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- SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window);
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- SDL_Rect bounds;
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-
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- SDL_GetDisplayBounds(display->id, &bounds);
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- if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
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- window->windowed.x = window->x = bounds.x + (bounds.w - w) / 2;
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- }
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- if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
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- window->windowed.y = window->y = bounds.y + (bounds.h - h) / 2;
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- }
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- }
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if (flags & SDL_WINDOW_FULLSCREEN) {
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SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window);
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@@ -2175,15 +2147,23 @@ int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
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{
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CHECK_WINDOW_MAGIC(window, -1);
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+ if (SDL_WINDOWPOS_ISUNDEFINED(x)) {
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+ x = window->windowed.x;
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+ }
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+ if (SDL_WINDOWPOS_ISUNDEFINED(y)) {
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+ y = window->windowed.y;
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+ }
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if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
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- SDL_DisplayID displayID = 0;
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+ SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
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SDL_Rect bounds;
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- if (!displayID) {
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- displayID = SDL_GetDisplayForWindowCoordinate(x);
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+ if (SDL_WINDOWPOS_ISCENTERED(x) && (x & 0xFFFF)) {
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+ displayID = (x & 0xFFFF);
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+ } else if (SDL_WINDOWPOS_ISCENTERED(y) && (y & 0xFFFF)) {
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+ displayID = (y & 0xFFFF);
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}
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- if (!displayID) {
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- displayID = SDL_GetDisplayForWindowCoordinate(y);
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+ if (SDL_GetDisplayIndex(displayID) < 0) {
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+ displayID = SDL_GetPrimaryDisplay();
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}
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SDL_zero(bounds);
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@@ -2196,20 +2176,12 @@ int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
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}
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}
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- if (window->flags & SDL_WINDOW_FULLSCREEN) {
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- if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
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- window->windowed.x = x;
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- }
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- if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
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- window->windowed.y = y;
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- }
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- } else {
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- if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
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- window->x = x;
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- }
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- if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
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- window->y = y;
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- }
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+ window->windowed.x = x;
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+ window->windowed.y = y;
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+
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+ if (!SDL_WINDOW_FULLSCREEN_VISIBLE(window)) {
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+ window->x = x;
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+ window->y = y;
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if (_this->SetWindowPosition) {
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_this->SetWindowPosition(_this, window);
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@@ -2342,6 +2314,9 @@ int SDL_SetWindowSize(SDL_Window *window, int w, int h)
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window->windowed.h = h;
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if (!SDL_WINDOW_FULLSCREEN_VISIBLE(window)) {
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+ window->w = w;
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+ window->h = h;
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+
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if (_this->SetWindowSize) {
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_this->SetWindowSize(_this, window);
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}
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