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cmake: direct3d12 renderer needs d3d12.h and d3d12sdklayers.h

Older MinGW releases don't ship d3d12sdklayers.h

backport of 3af4f120d0e76cfd1121713414a12aca1ac2f588
Anonymous Maarten 10 hónapja
szülő
commit
6c10201e58
1 módosított fájl, 6 hozzáadás és 1 törlés
  1. 6 1
      CMakeLists.txt

+ 6 - 1
CMakeLists.txt

@@ -1811,7 +1811,12 @@ elseif(WINDOWS)
 
     check_include_file(d3d9.h HAVE_D3D_H)
     check_include_file(d3d11_1.h HAVE_D3D11_H)
-    check_include_file(d3d12.h HAVE_D3D12_H)
+    check_c_source_compiles("
+      #include <d3d12.h>
+      #include <d3d12sdklayers.h>
+      ID3D12Device1 *device;
+      int main(int argc, char **argv) {return 0; }
+      " HAVE_D3D12_H)
     check_include_file(ddraw.h HAVE_DDRAW_H)
     check_include_file(dsound.h HAVE_DSOUND_H)
     check_include_file(dinput.h HAVE_DINPUT_H)