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@@ -367,6 +367,7 @@ SDL_RunAudio(void *devicep)
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delay = ((device->spec.samples * 1000) / device->spec.freq);
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/* Determine if the streamer is necessary here */
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+#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
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if (device->use_streamer == 1) {
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/* This code is almost the same as the old code. The difference is, instead of reading
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directly from the callback into "stream", then converting and sending the audio off,
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@@ -456,6 +457,7 @@ SDL_RunAudio(void *devicep)
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}
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} else {
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+#endif
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/* Otherwise, do not use the streamer. This is the old code. */
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const int silence = (int) device->spec.silence;
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@@ -504,14 +506,18 @@ SDL_RunAudio(void *devicep)
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SDL_Delay(delay);
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}
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}
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+#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
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}
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+#endif
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/* Wait for the audio to drain.. */
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current_audio.impl.WaitDone(device);
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/* If necessary, deinit the streamer */
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+#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
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if (device->use_streamer == 1)
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SDL_StreamDeinit(&device->streamer);
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+#endif
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return (0);
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}
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