ソースを参照

The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.

Alex Szpakowski 10 年 前
コミット
6d85f52228
1 ファイル変更12 行追加11 行削除
  1. 12 11
      src/video/uikit/SDL_uikitopenglview.m

+ 12 - 11
src/video/uikit/SDL_uikitopenglview.m

@@ -183,15 +183,11 @@
 
 - (void)updateFrame
 {
-    glBindFramebuffer(GL_FRAMEBUFFER, viewFramebuffer);
-    glBindRenderbuffer(GL_RENDERBUFFER, 0);
-    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
-    glDeleteRenderbuffers(1, &viewRenderbuffer);
+    GLint prevRenderbuffer = 0;
+    glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
 
-    glGenRenderbuffers(1, &viewRenderbuffer);
     glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
     [context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)self.layer];
-    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, viewRenderbuffer);
 
     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
@@ -201,9 +197,7 @@
         glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
     }
 
-    glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
-
-    [self setDebugLabels];
+    glBindRenderbuffer(GL_RENDERBUFFER, prevRenderbuffer);
 }
 
 - (void)setDebugLabels
@@ -278,8 +272,15 @@
 {
     [super layoutSubviews];
 
-    [EAGLContext setCurrentContext:context];
-    [self updateFrame];
+    CGSize layersize = self.layer.bounds.size;
+    int width = (int) (layersize.width * self.layer.contentsScale);
+    int height = (int) (layersize.height * self.layer.contentsScale);
+
+    /* Update the color and depth buffer storage if the layer size has changed. */
+    if (width != backingWidth || height != backingHeight) {
+        [EAGLContext setCurrentContext:context];
+        [self updateFrame];
+    }
 }
 
 - (void)destroyFramebuffer