|
@@ -151,7 +151,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
|
|
|
|
|
|
/* Dump debug info (source and log) if compilation failed. */
|
|
|
if (status != GL_TRUE) {
|
|
|
- ctx.glGetProgramInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
|
|
|
+ ctx.glGetShaderInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
|
|
|
buffer[length] = '\0';
|
|
|
SDL_Log("Shader compilation failed: %s", buffer);fflush(stderr);
|
|
|
quit(-1);
|