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Make GameCube controllers only rumble if both USB cables are connected
The Nintendo USB GameCube Adapter has two USB connectors. Black for data
and grey for additional power for rumble. The Wii U and other software
require both cables to use rumble. The rumble is weaker without the
second USB cable. Other than that I don't know if there is any negative
side affects from using rumble with only one cable.

Zack Middleton 5 năm trước cách đây
mục cha
commit
6f63c1c37f
1 tập tin đã thay đổi với 12 bổ sung2 xóa
  1. 12 2
      src/joystick/hidapi/SDL_hidapi_gamecube.c

+ 12 - 2
src/joystick/hidapi/SDL_hidapi_gamecube.c

@@ -37,6 +37,7 @@
 
 typedef struct {
     SDL_JoystickID joysticks[4];
+    Uint8 rumbleAllowed[4];
     Uint8 rumble[5];
     Uint32 rumbleExpiration[4];
     /* Without this variable, hid_write starts to lag a TON */
@@ -99,6 +100,9 @@ HIDAPI_DriverGameCube_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_i
         /* Go through all 4 slots */
         curSlot = packet + 1;
         for (i = 0; i < 4; i += 1, curSlot += 9) {
+            /* Only allow rumble if the adapter's second USB cable is connected */
+            ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0;
+
             if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
                 if (ctx->joysticks[i] == -1) {
                     ctx->joysticks[i] = SDL_GetNextJoystickInstanceID();
@@ -168,6 +172,9 @@ HIDAPI_DriverGameCube_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joys
         /* Go through all 4 slots */
         curSlot = packet + 1;
         for (i = 0; i < 4; i += 1, curSlot += 9) {
+            /* Only allow rumble if the adapter's second USB cable is connected */
+            ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0;
+
             if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
                 if (ctx->joysticks[i] == -1) {
                     ctx->joysticks[i] = SDL_GetNextJoystickInstanceID();
@@ -238,7 +245,7 @@ HIDAPI_DriverGameCube_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joys
     now = SDL_GetTicks();
     for (i = 0; i < 4; i += 1) {
         if (ctx->rumbleExpiration[i] > 0) {
-            if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i])) {
+            if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i]) || !ctx->rumbleAllowed[i]) {
                 ctx->rumble[i + 1] = 0;
                 ctx->rumbleExpiration[i] = 0;
                 ctx->rumbleUpdate = 1;
@@ -325,6 +332,9 @@ HIDAPI_DriverGameCube_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joyst
     Uint8 i, val;
     for (i = 0; i < 4; i += 1) {
         if (instance == ctx->joysticks[i]) {
+            if (!ctx->rumbleAllowed[i]) {
+                return SDL_SetError("Second USB cable for WUP-028 not connected");
+            }
             val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
             if (val != ctx->rumble[i + 1]) {
                 ctx->rumble[i + 1] = val;
@@ -338,7 +348,7 @@ HIDAPI_DriverGameCube_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joyst
             return 0;
         }
     }
-    return -1;
+    return -1; /* Should never get here! */
 }
 
 SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =