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@@ -1027,6 +1027,18 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
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&texture->data_UID
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);
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+ /* Try SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE in case we're out of VRAM */
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+ if (!texture_data) {
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+ SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "CDRAM texture allocation failed\n");
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+ texture_data = mem_gpu_alloc(
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+ SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
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+ tex_size,
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+ SCE_GXM_TEXTURE_ALIGNMENT,
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+ SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
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+ &texture->data_UID
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+ );
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+ }
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+
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if (!texture_data) {
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free(texture);
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return NULL;
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