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@@ -2266,9 +2266,9 @@ UpdateLogicalSize(SDL_Renderer *renderer)
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if (renderer->integer_scale) {
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if (want_aspect > real_aspect) {
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- scale = (float)w / renderer->logical_w;
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+ scale = (float)(w / renderer->logical_w);
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} else {
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- scale = (float)h / renderer->logical_h;
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+ scale = (float)(h / renderer->logical_h);
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}
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viewport.w = (int)SDL_floor(renderer->logical_w * scale);
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viewport.x = (w - viewport.w) / 2;
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