Browse Source

Sync SDL3 wiki -> header

SDL Wiki Bot 7 months ago
parent
commit
717f4f6fb4
1 changed files with 5 additions and 5 deletions
  1. 5 5
      include/SDL3/SDL_init.h

+ 5 - 5
include/SDL3/SDL_init.h

@@ -283,7 +283,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetAppMetadata(const char *appname, con
  *   anywhere the OS shows the name of the application separately from window
  *   titles, such as volume control applets, etc. This defaults to "SDL
  *   Application".
- * - SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is
+ * - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is
  *   running; there are no rules on format, so "1.0.3beta2" and "April 22nd,
  *   2024" and a git hash are all valid options. This has no default.
  * - `SDL_PROP_APP_METADATA_IDENTIFIER_STRING`: A unique string that
@@ -293,16 +293,16 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetAppMetadata(const char *appname, con
  *   associated desktop settings and icons. If you plan to package your
  *   application in a container such as Flatpak, the app ID should match the
  *   name of your Flatpak container as well. This has no default.
- * - SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name of the
+ * - `SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name of the
  *   creator/developer/maker of this app, like "MojoWorkshop, LLC"
- * - SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright
+ * - `SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright
  *   notice, like "Copyright (c) 2024 MojoWorkshop, LLC" or whatnot. Keep this
  *   to one line, don't paste a copy of a whole software license in here. This
  *   has no default.
- * - SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe a
+ * - `SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe a
  *   product page, or a storefront, or even a GitHub repository, for user's
  *   further information This has no default.
- * - SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is.
+ * - `SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is.
  *   Currently this string can be "game" for a video game, "mediaplayer" for a
  *   media player, or generically "application" if nothing else applies.
  *   Future versions of SDL might add new types. This defaults to