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@@ -465,6 +465,10 @@ SDL_VideoInit(const char *driver_name)
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SDL_VideoDevice *video;
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int index;
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int i;
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+ SDL_bool init_events = SDL_FALSE;
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+ SDL_bool init_keyboard = SDL_FALSE;
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+ SDL_bool init_mouse = SDL_FALSE;
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+ SDL_bool init_touch = SDL_FALSE;
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/* Check to make sure we don't overwrite '_this' */
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if (_this != NULL) {
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@@ -476,12 +480,22 @@ SDL_VideoInit(const char *driver_name)
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#endif
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/* Start the event loop */
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- if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 ||
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- SDL_KeyboardInit() < 0 ||
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- SDL_MouseInit() < 0 ||
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- SDL_TouchInit() < 0) {
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- return -1;
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+ if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
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+ goto pre_driver_error;
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+ }
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+ init_events = SDL_TRUE;
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+ if (SDL_KeyboardInit() < 0) {
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+ goto pre_driver_error;
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+ }
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+ init_keyboard = SDL_TRUE;
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+ if (SDL_MouseInit() < 0) {
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+ goto pre_driver_error;
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}
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+ init_mouse = SDL_TRUE;
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+ if (SDL_TouchInit() < 0) {
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+ goto pre_driver_error;
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+ }
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+ init_touch = SDL_TRUE;
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/* Select the proper video driver */
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i = index = 0;
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@@ -516,10 +530,15 @@ SDL_VideoInit(const char *driver_name)
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}
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if (video == NULL) {
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if (driver_name) {
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- return SDL_SetError("%s not available", driver_name);
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+ SDL_SetError("%s not available", driver_name);
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+ goto pre_driver_error;
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}
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- return SDL_SetError("No available video device");
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+ SDL_SetError("No available video device");
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+ goto pre_driver_error;
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}
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+
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+ /* From this point on, use SDL_VideoQuit to cleanup on error, rather than
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+ pre_driver_error. */
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_this = video;
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_this->name = bootstrap[i]->name;
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_this->next_object_id = 1;
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@@ -575,6 +594,22 @@ SDL_VideoInit(const char *driver_name)
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/* We're ready to go! */
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return 0;
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+
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+pre_driver_error:
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+ SDL_assert(_this == NULL);
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+ if (init_touch) {
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+ SDL_TouchQuit();
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+ }
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+ if (init_mouse) {
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+ SDL_MouseQuit();
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+ }
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+ if (init_keyboard) {
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+ SDL_KeyboardQuit();
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+ }
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+ if (init_events) {
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+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
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+ }
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+ return -1;
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}
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const char *
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