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Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI

Sylvain 2 gadi atpakaļ
vecāks
revīzija
724d92fd65

+ 5 - 0
build-scripts/SDL_migration.cocci

@@ -2321,3 +2321,8 @@ expression e;
 @@
 - SDL_LASTEVENT
 + SDL_EVENT_LAST
+@@
+@@
+- SDL_GetDisplayDPI
++ SDL_GetDisplayPhysicalDPI
+  (...)

+ 1 - 0
docs/README-migration.md

@@ -967,6 +967,7 @@ SDL_GL_SwapWindow() returns 0 if the function succeeds or a negative error code
 SDL_GL_GetSwapInterval() takes the interval as an output parameter and returns 0 if the function succeeds or a negative error code if there was an error.
 
 The following functions have been renamed:
+* SDL_GetDisplayDPI() => SDL_GetDisplayPhysicalDPI()
 * SDL_GetPointDisplayIndex() => SDL_GetDisplayIndexForPoint()
 * SDL_GetRectDisplayIndex() => SDL_GetDisplayIndexForRect()
 

+ 2 - 0
include/SDL3/SDL_oldnames.h

@@ -412,6 +412,7 @@
 #define SDL_GetTicks64 SDL_GetTicks
 
 /* ##SDL_video.h */
+#define SDL_GetDisplayDPI SDL_GetDisplayPhysicalDPI
 #define SDL_GetPointDisplayIndex SDL_GetDisplayIndexForPoint
 #define SDL_GetRectDisplayIndex SDL_GetDisplayIndexForRect
 
@@ -791,6 +792,7 @@
 #define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
 
 /* ##SDL_video.h */
+#define SDL_GetDisplayDPI SDL_GetDisplayDPI_renamed_SDL_GetDisplayPhysicalDPI
 #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayIndexForPoint
 #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayIndexForRect
 

+ 1 - 1
include/SDL3/SDL_video.h

@@ -403,7 +403,7 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
  *
  * \sa SDL_GetNumVideoDisplays
  */
-extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
+extern DECLSPEC int SDLCALL SDL_GetDisplayPhysicalDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
 
 /**
  * Get the orientation of a display.

+ 1 - 1
src/dynapi/SDL_dynapi.sym

@@ -164,7 +164,7 @@ SDL3_0.0.0 {
     SDL_GetDefaultCursor;
     SDL_GetDesktopDisplayMode;
     SDL_GetDisplayBounds;
-    SDL_GetDisplayDPI;
+    SDL_GetDisplayPhysicalDPI;
     SDL_GetDisplayIndexForPoint;
     SDL_GetDisplayIndexForRect;
     SDL_GetDisplayMode;

+ 1 - 1
src/dynapi/SDL_dynapi_overrides.h

@@ -189,7 +189,7 @@
 #define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
 #define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
 #define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
-#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL
+#define SDL_GetDisplayPhysicalDPI SDL_GetDisplayPhysicalDPI_REAL
 #define SDL_GetDisplayIndexForPoint SDL_GetDisplayIndexForPoint_REAL
 #define SDL_GetDisplayIndexForRect SDL_GetDisplayIndexForRect_REAL
 #define SDL_GetDisplayMode SDL_GetDisplayMode_REAL

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -263,7 +263,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),
 SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return)
-SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(int,SDL_GetDisplayPhysicalDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForPoint,(const SDL_Point *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetDisplayIndexForRect,(const SDL_Rect *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return)

+ 3 - 3
src/test/SDL_test_common.c

@@ -1128,7 +1128,7 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
                 SDL_zero(usablebounds);
                 SDL_GetDisplayUsableBounds(i, &usablebounds);
 
-                SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
+                SDL_GetDisplayPhysicalDPI(i, NULL, &hdpi, &vdpi);
 
                 SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
                 SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
@@ -2296,8 +2296,8 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
         textY += lineHeight;
     }
 
-    if (0 == SDL_GetDisplayDPI(windowDisplayIndex, &ddpi, &hdpi, &vdpi)) {
-        (void)SDL_snprintf(text, sizeof text, "SDL_GetDisplayDPI: ddpi: %f, hdpi: %f, vdpi: %f",
+    if (0 == SDL_GetDisplayPhysicalDPI(windowDisplayIndex, &ddpi, &hdpi, &vdpi)) {
+        (void)SDL_snprintf(text, sizeof text, "SDL_GetDisplayPhysicalDPI: ddpi: %f, hdpi: %f, vdpi: %f",
                            ddpi, hdpi, vdpi);
         SDLTest_DrawString(renderer, 0.0f, textY, text);
         textY += lineHeight;

+ 1 - 1
src/video/SDL_video.c

@@ -746,7 +746,7 @@ int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect *rect)
     return SDL_GetDisplayBounds(displayIndex, rect);
 }
 
-int SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)
+int SDL_GetDisplayPhysicalDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)
 {
     SDL_VideoDisplay *display;
 

+ 2 - 2
src/video/windows/SDL_windowsmodes.c

@@ -637,7 +637,7 @@ void WIN_ScreenPointFromSDLFloat(float x, float y, LONG *xOut, LONG *yOut, int *
         goto passthrough;
     }
 
-    if (SDL_GetDisplayBounds(displayIndex, &bounds) < 0 || SDL_GetDisplayDPI(displayIndex, &ddpi, &hdpi, &vdpi) < 0) {
+    if (SDL_GetDisplayBounds(displayIndex, &bounds) < 0 || SDL_GetDisplayPhysicalDPI(displayIndex, &ddpi, &hdpi, &vdpi) < 0) {
         goto passthrough;
     }
 
@@ -712,7 +712,7 @@ void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut)
     }
 
     /* Get SDL display properties */
-    if (SDL_GetDisplayBounds(displayIndex, &bounds) < 0 || SDL_GetDisplayDPI(displayIndex, &ddpi, &hdpi, &vdpi) < 0) {
+    if (SDL_GetDisplayBounds(displayIndex, &bounds) < 0 || SDL_GetDisplayPhysicalDPI(displayIndex, &ddpi, &hdpi, &vdpi) < 0) {
         return;
     }
 

+ 1 - 1
test/testdisplayinfo.c

@@ -57,7 +57,7 @@ int main(int argc, char *argv[])
         SDL_GetDisplayBounds(dpy, &rect);
         SDL_Log("%d: \"%s\" (%dx%d, (%d, %d)), %d modes.\n", dpy, SDL_GetDisplayName(dpy), rect.w, rect.h, rect.x, rect.y, num_modes);
 
-        if (SDL_GetDisplayDPI(dpy, &ddpi, &hdpi, &vdpi) == -1) {
+        if (SDL_GetDisplayPhysicalDPI(dpy, &ddpi, &hdpi, &vdpi) == -1) {
             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "    DPI: failed to query (%s)\n", SDL_GetError());
         } else {
             SDL_Log("    DPI: ddpi=%f; hdpi=%f; vdpi=%f\n", ddpi, hdpi, vdpi);