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@@ -29,180 +29,451 @@
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#define SDL_platform_defines_h_
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#ifdef _AIX
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-#define SDL_PLATFORM_AIX 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for AIX.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_AIX 1
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#endif
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+
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#ifdef __HAIKU__
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-#define SDL_PLATFORM_HAIKU 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Haiku OS.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_HAIKU 1
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#endif
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+
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#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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-#define SDL_PLATFORM_BSDI 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for BSDi
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_BSDI 1
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#endif
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+
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#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for FreeBSD.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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#define SDL_PLATFORM_FREEBSD 1
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#endif
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+
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#if defined(hpux) || defined(__hpux) || defined(__hpux__)
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-#define SDL_PLATFORM_HPUX 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for HP-UX.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_HPUX 1
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#endif
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+
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#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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-#define SDL_PLATFORM_IRIX 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for IRIX.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_IRIX 1
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#endif
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+
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#if (defined(linux) || defined(__linux) || defined(__linux__))
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-#define SDL_PLATFORM_LINUX 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Linux.
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+ *
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+ * Note that Android, although ostensibly a Linux-based system, will not
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+ * define this. It defines SDL_PLATFORM_ANDROID instead.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_LINUX 1
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#endif
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+
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#if defined(ANDROID) || defined(__ANDROID__)
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-#undef SDL_PLATFORM_LINUX /* do we need to do this? */
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-#define SDL_PLATFORM_ANDROID 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Android.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_ANDROID 1
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+#undef SDL_PLATFORM_LINUX
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#endif
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+
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#ifdef __NGAGE__
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Nokia N-Gage.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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#define SDL_PLATFORM_NGAGE 1
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#endif
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#if defined(__unix__) || defined(__unix) || defined(unix)
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-#define SDL_PLATFORM_UNIX 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for a Unix-like
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+ * system.
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+ *
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+ * Other platforms, like Linux, might define this in addition to their primary
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+ * define.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_UNIX 1
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#endif
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#ifdef __APPLE__
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-#define SDL_PLATFORM_APPLE 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Apple platforms.
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+ *
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+ * iOS, macOS, etc will additionally define a more specific platform macro.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ *
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+ * \sa SDL_PLATFORM_MACOS
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+ * \sa SDL_PLATFORM_IOS
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+ * \sa SDL_PLATFORM_TVOS
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+ * \sa SDL_PLATFORM_VISIONOS
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+ */
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+#define SDL_PLATFORM_APPLE 1
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+
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/* lets us know what version of macOS we're compiling on */
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#include <AvailabilityMacros.h>
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#ifndef __has_extension /* Older compilers don't support this */
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-#define __has_extension(x) 0
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-#include <TargetConditionals.h>
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-#undef __has_extension
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+ #define __has_extension(x) 0
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+ #include <TargetConditionals.h>
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+ #undef __has_extension
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#else
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-#include <TargetConditionals.h>
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+ #include <TargetConditionals.h>
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#endif
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/* Fix building with older SDKs that don't define these
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- See this for more information:
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- https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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+ See this for more information:
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+ https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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*/
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#ifndef TARGET_OS_MACCATALYST
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-#define TARGET_OS_MACCATALYST 0
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+ #define TARGET_OS_MACCATALYST 0
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#endif
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#ifndef TARGET_OS_IOS
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-#define TARGET_OS_IOS 0
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+ #define TARGET_OS_IOS 0
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#endif
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#ifndef TARGET_OS_IPHONE
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-#define TARGET_OS_IPHONE 0
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+ #define TARGET_OS_IPHONE 0
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#endif
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#ifndef TARGET_OS_TV
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-#define TARGET_OS_TV 0
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+ #define TARGET_OS_TV 0
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#endif
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#ifndef TARGET_OS_SIMULATOR
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-#define TARGET_OS_SIMULATOR 0
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+ #define TARGET_OS_SIMULATOR 0
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#endif
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#ifndef TARGET_OS_VISION
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-#define TARGET_OS_VISION 0
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+ #define TARGET_OS_VISION 0
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#endif
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#if TARGET_OS_TV
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-#define SDL_PLATFORM_TVOS 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for tvOS.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ *
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+ * \sa SDL_PLATFORM_APPLE
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+ */
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+#define SDL_PLATFORM_TVOS 1
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#endif
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+
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#if TARGET_OS_VISION
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for VisionOS.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ *
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+ * \sa SDL_PLATFORM_APPLE
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+ */
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#define SDL_PLATFORM_VISIONOS 1
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#endif
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+
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#if TARGET_OS_IPHONE
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-#define SDL_PLATFORM_IOS 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for iOS.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ *
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+ * \sa SDL_PLATFORM_APPLE
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+ */
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+#define SDL_PLATFORM_IOS 1
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+
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#else
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-#define SDL_PLATFORM_MACOS 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for macOS.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ *
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+ * \sa SDL_PLATFORM_APPLE
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+ */
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+#define SDL_PLATFORM_MACOS 1
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+
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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-# error SDL for macOS only supports deploying on 10.7 and above.
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+ #error SDL for macOS only supports deploying on 10.7 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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#endif /* TARGET_OS_IPHONE */
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-#endif /* defined(SDL_PLATFORM_APPLE) */
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+#endif /* defined(__APPLE__) */
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#ifdef __EMSCRIPTEN__
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Emscripten.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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#define SDL_PLATFORM_EMSCRIPTEN 1
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#endif
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+
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#ifdef __NetBSD__
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for NetBSD.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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#define SDL_PLATFORM_NETBSD 1
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#endif
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+
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#ifdef __OpenBSD__
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-#define SDL_PLATFORM_OPENBSD 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for OpenBSD.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_OPENBSD 1
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#endif
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+
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#if defined(__OS2__) || defined(__EMX__)
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-#define SDL_PLATFORM_OS2 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for OS/2.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_OS2 1
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#endif
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+
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#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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-#define SDL_PLATFORM_OSF 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1).
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_OSF 1
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#endif
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+
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#ifdef __QNXNTO__
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for QNX Neutrino.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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#define SDL_PLATFORM_QNXNTO 1
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#endif
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+
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#if defined(riscos) || defined(__riscos) || defined(__riscos__)
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for RISC OS.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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#define SDL_PLATFORM_RISCOS 1
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#endif
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+
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#if defined(__sun) && defined(__SVR4)
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-#define SDL_PLATFORM_SOLARIS 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for SunOS/Solaris.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_SOLARIS 1
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#endif
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#if defined(__CYGWIN__)
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Cygwin.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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#define SDL_PLATFORM_CYGWIN 1
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#endif
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#if defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
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-#define SDL_PLATFORM_WINDOWS 1 /* Win32 api and Windows-based OSs */
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Windows.
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+ *
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+ * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT,
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+ * etc. Each will have their own more-specific platform macros, too.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ *
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+ * \sa SDL_PLATFORM_WIN32
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+ * \sa SDL_PLATFORM_XBOXONE
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+ * \sa SDL_PLATFORM_XBOXSERIES
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+ * \sa SDL_PLATFORM_WINGDK
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+ * \sa SDL_PLATFORM_GDK
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+ */
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+#define SDL_PLATFORM_WINDOWS 1
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/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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#if defined(_MSC_VER) && defined(__has_include)
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-#if __has_include(<winapifamily.h>)
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-#define HAVE_WINAPIFAMILY_H 1
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-#else
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-#define HAVE_WINAPIFAMILY_H 0
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-#endif
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+ #if __has_include(<winapifamily.h>)
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+ #define HAVE_WINAPIFAMILY_H 1
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+ #else
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+ #define HAVE_WINAPIFAMILY_H 0
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+ #endif
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-/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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+ /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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-#define HAVE_WINAPIFAMILY_H 1
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+ #define HAVE_WINAPIFAMILY_H 1
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#else
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-#define HAVE_WINAPIFAMILY_H 0
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+ #define HAVE_WINAPIFAMILY_H 0
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#endif
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#if HAVE_WINAPIFAMILY_H
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-#include <winapifamily.h>
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-#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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+ #include <winapifamily.h>
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+ #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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#else
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-#define WINAPI_FAMILY_WINRT 0
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+ #define WINAPI_FAMILY_WINRT 0
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#endif /* HAVE_WINAPIFAMILY_H */
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#if HAVE_WINAPIFAMILY_H && HAVE_WINAPIFAMILY_H
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-#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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+ #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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#else
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-#define SDL_WINAPI_FAMILY_PHONE 0
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+ #define SDL_WINAPI_FAMILY_PHONE 0
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#endif
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#if WINAPI_FAMILY_WINRT
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#error Windows RT/UWP is no longer supported in SDL
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+
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#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Microsoft GDK
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+ * for Windows.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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#define SDL_PLATFORM_WINGDK 1
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+
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#elif defined(_GAMING_XBOX_XBOXONE)
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-#define SDL_PLATFORM_XBOXONE 1
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Xbox One.
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+ *
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+ * \since This macro is available since SDL 3.0.0.
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+ */
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+#define SDL_PLATFORM_XBOXONE 1
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+
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#elif defined(_GAMING_XBOX_SCARLETT)
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+
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+/**
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+ * A preprocessor macro that is only defined if compiling for Xbox Series.
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+ *
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|
+ * \since This macro is available since SDL 3.0.0.
|
|
|
+ */
|
|
|
#define SDL_PLATFORM_XBOXSERIES 1
|
|
|
+
|
|
|
#else
|
|
|
-#define SDL_PLATFORM_WIN32 1
|
|
|
+
|
|
|
+/**
|
|
|
+ * A preprocessor macro that is only defined if compiling for desktop Windows.
|
|
|
+ *
|
|
|
+ * Despite the "32", this also covers 64-bit Windows; as an informal
|
|
|
+ * convention, its system layer tends to still be referred to as "the Win32
|
|
|
+ * API."
|
|
|
+ *
|
|
|
+ * \since This macro is available since SDL 3.0.0.
|
|
|
+ */
|
|
|
+#define SDL_PLATFORM_WIN32 1
|
|
|
+
|
|
|
#endif
|
|
|
-#endif /* defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
|
|
|
+#endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
|
|
|
+
|
|
|
|
|
|
/* This is to support generic "any GDK" separate from a platform-specific GDK */
|
|
|
#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
|
-#define SDL_PLATFORM_GDK 1
|
|
|
+
|
|
|
+/**
|
|
|
+ * A preprocessor macro that is only defined if compiling for Microsoft GDK on
|
|
|
+ * any platform.
|
|
|
+ *
|
|
|
+ * \since This macro is available since SDL 3.0.0.
|
|
|
+ */
|
|
|
+#define SDL_PLATFORM_GDK 1
|
|
|
#endif
|
|
|
+
|
|
|
#if defined(__PSP__) || defined(__psp__)
|
|
|
-#define SDL_PLATFORM_PSP 1
|
|
|
+
|
|
|
+/**
|
|
|
+ * A preprocessor macro that is only defined if compiling for Sony PSP.
|
|
|
+ *
|
|
|
+ * \since This macro is available since SDL 3.0.0.
|
|
|
+ */
|
|
|
+#define SDL_PLATFORM_PSP 1
|
|
|
#endif
|
|
|
+
|
|
|
#if defined(__PS2__) || defined(PS2)
|
|
|
-#define SDL_PLATFORM_PS2 1
|
|
|
+
|
|
|
+/**
|
|
|
+ * A preprocessor macro that is only defined if compiling for Sony PlayStation
|
|
|
+ * 2.
|
|
|
+ *
|
|
|
+ * \since This macro is available since SDL 3.0.0.
|
|
|
+ */
|
|
|
+#define SDL_PLATFORM_PS2 1
|
|
|
#endif
|
|
|
|
|
|
#if defined(__vita__) || defined(__psp2__)
|
|
|
-#define SDL_PLATFORM_VITA 1
|
|
|
+
|
|
|
+/**
|
|
|
+ * A preprocessor macro that is only defined if compiling for Sony Vita.
|
|
|
+ *
|
|
|
+ * \since This macro is available since SDL 3.0.0.
|
|
|
+ */
|
|
|
+#define SDL_PLATFORM_VITA 1
|
|
|
#endif
|
|
|
|
|
|
#ifdef __3DS__
|
|
|
+
|
|
|
+/**
|
|
|
+ * A preprocessor macro that is only defined if compiling for Nintendo 3DS.
|
|
|
+ *
|
|
|
+ * \since This macro is available since SDL 3.0.0.
|
|
|
+ */
|
|
|
+#define SDL_PLATFORM_3DS 1
|
|
|
+
|
|
|
#undef __3DS__
|
|
|
-#define SDL_PLATFORM_3DS 1
|
|
|
#endif
|
|
|
|
|
|
#endif /* SDL_platform_defines_h_ */
|