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@@ -644,6 +644,7 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
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switch (texture->format) {
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case SDL_PIXELFORMAT_ABGR8888:
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+ case SDL_PIXELFORMAT_XBGR8888:
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if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
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pixfmt = MTLPixelFormatRGBA8Unorm_sRGB;
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} else {
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@@ -651,6 +652,7 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
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}
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break;
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case SDL_PIXELFORMAT_ARGB8888:
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+ case SDL_PIXELFORMAT_XRGB8888:
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if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
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pixfmt = MTLPixelFormatBGRA8Unorm_sRGB;
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} else {
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@@ -2150,6 +2152,8 @@ static int METAL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_
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renderer->name = METAL_RenderDriver.name;
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
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+ SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
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+ SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR2101010);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA128_FLOAT);
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