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Sync SDL3 wiki -> header

SDL Wiki Bot 11 months ago
parent
commit
7559acaf75
1 changed files with 8 additions and 7 deletions
  1. 8 7
      include/SDL3/SDL_hints.h

+ 8 - 7
include/SDL3/SDL_hints.h

@@ -2995,21 +2995,22 @@ extern "C" {
 #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
 
 /**
- * Enable or disable hidden mouse pointer warp emulation, needed by some older games.
+ * Enable or disable hidden mouse pointer warp emulation, needed by some older
+ * games.
  *
  * Wayland requires the pointer confinement protocol to warp the mouse, but
  * that is just a hint that the compositor is free to ignore, and warping the
  * the pointer to or from regions outside of the focused window is prohibited.
- * When this hint is set and the pointer is hidden, SDL will emulate mouse warps
- * using relative mouse mode. This is required for some older games (such as Source
- * engine games), which warp the mouse to the centre of the screen rather than using
- * relative mouse motion. Note that relative mouse mode may have different mouse
- * acceleration behaviour than pointer warps.
+ * When this hint is set and the pointer is hidden, SDL will emulate mouse
+ * warps using relative mouse mode. This is required for some older games
+ * (such as Source engine games), which warp the mouse to the centre of the
+ * screen rather than using relative mouse motion. Note that relative mouse
+ * mode may have different mouse acceleration behaviour than pointer warps.
  *
  * The variable can be set to the following values:
  *
  * - "0": Attempts to warp the mouse will be made, if the appropriate protocol
- *        is available.
+ *   is available.
  * - "1": Some mouse warps will be emulated by forcing relative mouse mode.
  *
  * If not set, this is automatically enabled unless an application uses