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Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP)

Anonymous Maarten 2 년 전
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커밋
758c0dd6d8

+ 2 - 2
build-scripts/SDL_migration.cocci

@@ -2180,11 +2180,11 @@ expression e;
 @@
 @@
 - SDL_MOUSEBUTTONDOWN
-+ SDL_EVENT_MOUSE_BUTTONDOWN
++ SDL_EVENT_MOUSE_BUTTON_DOWN
 @@
 @@
 - SDL_MOUSEBUTTONUP
-+ SDL_EVENT_MOUSE_BUTTONUP
++ SDL_EVENT_MOUSE_BUTTON_UP
 @@
 @@
 - SDL_MOUSEWHEEL

+ 2 - 2
docs/README-migration.md

@@ -170,8 +170,8 @@ The following symbols have been renamed:
 * SDL_KEYUP => SDL_EVENT_KEY_UP
 * SDL_LASTEVENT => SDL_EVENT_LAST
 * SDL_LOCALECHANGED => SDL_EVENT_LOCALECHANGED
-* SDL_MOUSEBUTTONDOWN => SDL_EVENT_MOUSE_BUTTONDOWN
-* SDL_MOUSEBUTTONUP => SDL_EVENT_MOUSE_BUTTONUP
+* SDL_MOUSEBUTTONDOWN => SDL_EVENT_MOUSE_BUTTON_DOWN
+* SDL_MOUSEBUTTONUP => SDL_EVENT_MOUSE_BUTTON_UP
 * SDL_MOUSEMOTION => SDL_EVENT_MOUSE_MOTION
 * SDL_MOUSEWHEEL => SDL_EVENT_MOUSE_WHEEL
 * SDL_POLLSENTINEL => SDL_EVENT_POLL_SENTINEL

+ 3 - 3
include/SDL3/SDL_events.h

@@ -133,8 +133,8 @@ typedef enum
 
     /* Mouse events */
     SDL_EVENT_MOUSE_MOTION    = 0x400, /**< Mouse moved */
-    SDL_EVENT_MOUSE_BUTTONDOWN,        /**< Mouse button pressed */
-    SDL_EVENT_MOUSE_BUTTONUP,          /**< Mouse button released */
+    SDL_EVENT_MOUSE_BUTTON_DOWN,       /**< Mouse button pressed */
+    SDL_EVENT_MOUSE_BUTTON_UP,         /**< Mouse button released */
     SDL_EVENT_MOUSE_WHEEL,             /**< Mouse wheel motion */
 
     /* Joystick events */
@@ -307,7 +307,7 @@ typedef struct SDL_MouseMotionEvent
  */
 typedef struct SDL_MouseButtonEvent
 {
-    Uint32 type;        /**< ::SDL_EVENT_MOUSE_BUTTONDOWN or ::SDL_EVENT_MOUSE_BUTTONUP */
+    Uint32 type;        /**< ::SDL_EVENT_MOUSE_BUTTON_DOWN or ::SDL_EVENT_MOUSE_BUTTON_UP */
     Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
     SDL_WindowID windowID;/**< The window with mouse focus, if any */
     SDL_MouseID which;  /**< The mouse instance id, or SDL_TOUCH_MOUSEID */

+ 4 - 4
include/SDL3/SDL_oldnames.h

@@ -98,8 +98,8 @@
 #define SDL_KEYUP SDL_EVENT_KEY_UP
 #define SDL_LASTEVENT SDL_EVENT_LAST
 #define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
-#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTONDOWN
-#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTONUP
+#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
+#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
 #define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
 #define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
 #define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
@@ -479,8 +479,8 @@
 #define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
 #define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
 #define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALECHANGED
-#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTONDOWN
-#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTONUP
+#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
+#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
 #define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
 #define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
 #define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL

+ 2 - 2
src/events/SDL_events.c

@@ -296,10 +296,10 @@ static void SDL_LogEvent(const SDL_Event *event)
                        (uint)event->button.which, (uint)event->button.button,                                                   \
                        event->button.state == SDL_PRESSED ? "pressed" : "released",                                             \
                        (uint)event->button.clicks, event->button.x, event->button.y)
-        SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTONDOWN)
+        SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_DOWN)
         PRINT_MBUTTON_EVENT(event);
         break;
-        SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTONUP)
+        SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_UP)
         PRINT_MBUTTON_EVENT(event);
         break;
 #undef PRINT_MBUTTON_EVENT

+ 2 - 2
src/events/SDL_mouse.c

@@ -687,11 +687,11 @@ static int SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_
     /* Figure out which event to perform */
     switch (state) {
     case SDL_PRESSED:
-        type = SDL_EVENT_MOUSE_BUTTONDOWN;
+        type = SDL_EVENT_MOUSE_BUTTON_DOWN;
         buttonstate |= SDL_BUTTON(button);
         break;
     case SDL_RELEASED:
-        type = SDL_EVENT_MOUSE_BUTTONUP;
+        type = SDL_EVENT_MOUSE_BUTTON_UP;
         buttonstate &= ~SDL_BUTTON(button);
         break;
     default:

+ 2 - 2
src/render/SDL_render.c

@@ -772,8 +772,8 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
                 }
             }
         }
-    } else if (event->type == SDL_EVENT_MOUSE_BUTTONDOWN ||
-               event->type == SDL_EVENT_MOUSE_BUTTONUP) {
+    } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
+               event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
         SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
         if (window == renderer->window) {
             int logical_w, logical_h;

+ 2 - 2
src/test/SDL_test_common.c

@@ -1526,12 +1526,12 @@ static void SDLTest_PrintEvent(SDL_Event *event)
                 event->motion.xrel, event->motion.yrel,
                 event->motion.windowID);
         break;
-    case SDL_EVENT_MOUSE_BUTTONDOWN:
+    case SDL_EVENT_MOUSE_BUTTON_DOWN:
         SDL_Log("SDL EVENT: Mouse: button %d pressed at %g,%g with click count %d in window %" SDL_PRIu32,
                 event->button.button, event->button.x, event->button.y, event->button.clicks,
                 event->button.windowID);
         break;
-    case SDL_EVENT_MOUSE_BUTTONUP:
+    case SDL_EVENT_MOUSE_BUTTON_UP:
         SDL_Log("SDL EVENT: Mouse: button %d released at %g,%g with click count %d in window %" SDL_PRIu32,
                 event->button.button, event->button.x, event->button.y, event->button.clicks,
                 event->button.windowID);

+ 2 - 2
src/video/emscripten/SDL_emscriptenevents.c

@@ -658,10 +658,10 @@ static EM_BOOL Emscripten_HandleMouseButton(int eventType, const EmscriptenMouse
             emscripten_request_pointerlock(window_data->canvas_id, 0); /* try to regrab lost pointer lock. */
         }
         sdl_button_state = SDL_PRESSED;
-        sdl_event_type = SDL_EVENT_MOUSE_BUTTONDOWN;
+        sdl_event_type = SDL_EVENT_MOUSE_BUTTON_DOWN;
     } else {
         sdl_button_state = SDL_RELEASED;
-        sdl_event_type = SDL_EVENT_MOUSE_BUTTONUP;
+        sdl_event_type = SDL_EVENT_MOUSE_BUTTON_UP;
     }
     SDL_SendMouseButton(0, window_data->window, 0, sdl_button_state, sdl_button);
 

+ 1 - 1
test/checkkeys.c

@@ -209,7 +209,7 @@ void loop()
                 SDL_StartTextInput();
             }
             break;
-        case SDL_EVENT_MOUSE_BUTTONDOWN:
+        case SDL_EVENT_MOUSE_BUTTON_DOWN:
             /* Left button quits the app, other buttons toggles text input */
             if (event.button.button == SDL_BUTTON_LEFT) {
                 done = 1;

+ 1 - 1
test/checkkeysthreads.c

@@ -184,7 +184,7 @@ void loop()
         case SDL_EVENT_TEXT_INPUT:
             PrintText("INPUT", event.text.text);
             break;
-        case SDL_EVENT_MOUSE_BUTTONDOWN:
+        case SDL_EVENT_MOUSE_BUTTON_DOWN:
             /* Left button quits the app, other buttons toggles text input */
             (void)fprintf(stderr, "mouse button down button: %d (LEFT=%d)\n", event.button.button, SDL_BUTTON_LEFT);
             (void)fflush(stderr);

+ 1 - 1
test/gamepadmap.c

@@ -516,7 +516,7 @@ WatchJoystick(SDL_Joystick *joystick)
                 }
                 break;
             case SDL_EVENT_FINGER_DOWN:
-            case SDL_EVENT_MOUSE_BUTTONDOWN:
+            case SDL_EVENT_MOUSE_BUTTON_DOWN:
                 /* Skip this step */
                 SetCurrentBinding(s_iCurrentBinding + 1);
                 break;

+ 2 - 2
test/testaudiocapture.c

@@ -38,12 +38,12 @@ loop()
             if (e.key.keysym.sym == SDLK_ESCAPE) {
                 please_quit = SDL_TRUE;
             }
-        } else if (e.type == SDL_EVENT_MOUSE_BUTTONDOWN) {
+        } else if (e.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
             if (e.button.button == 1) {
                 SDL_PauseAudioDevice(devid_out);
                 SDL_PlayAudioDevice(devid_in);
             }
-        } else if (e.type == SDL_EVENT_MOUSE_BUTTONUP) {
+        } else if (e.type == SDL_EVENT_MOUSE_BUTTON_UP) {
             if (e.button.button == 1) {
                 SDL_PauseAudioDevice(devid_in);
                 SDL_PlayAudioDevice(devid_out);

+ 1 - 1
test/testcustomcursor.c

@@ -154,7 +154,7 @@ void loop()
     /* Check for events */
     while (SDL_PollEvent(&event)) {
         SDLTest_CommonEvent(state, &event, &done);
-        if (event.type == SDL_EVENT_MOUSE_BUTTONDOWN) {
+        if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
             if (event.button.button == SDL_BUTTON_LEFT) {
                 if (num_cursors == 0) {
                     continue;

+ 2 - 2
test/testgamepad.c

@@ -627,13 +627,13 @@ void loop(void *arg)
             SDL_Log("Gamepad %" SDL_PRIu32 " battery state changed to %s\n", event.jbattery.which, power_level_strings[event.jbattery.level + 1]);
             break;
 
-        case SDL_EVENT_MOUSE_BUTTONDOWN:
+        case SDL_EVENT_MOUSE_BUTTON_DOWN:
             if (virtual_joystick) {
                 VirtualGamepadMouseDown(event.button.x, event.button.y);
             }
             break;
 
-        case SDL_EVENT_MOUSE_BUTTONUP:
+        case SDL_EVENT_MOUSE_BUTTON_UP:
             if (virtual_joystick) {
                 VirtualGamepadMouseUp(event.button.x, event.button.y);
             }

+ 2 - 2
test/testhittesting.c

@@ -104,11 +104,11 @@ int main(int argc, char **argv)
             nothing_to_do = 0;
 
             switch (e.type) {
-            case SDL_EVENT_MOUSE_BUTTONDOWN:
+            case SDL_EVENT_MOUSE_BUTTON_DOWN:
                 SDL_Log("button down!\n");
                 break;
 
-            case SDL_EVENT_MOUSE_BUTTONUP:
+            case SDL_EVENT_MOUSE_BUTTON_UP:
                 SDL_Log("button up!\n");
                 break;
 

+ 2 - 2
test/testintersections.c

@@ -217,11 +217,11 @@ void loop()
     while (SDL_PollEvent(&event)) {
         SDLTest_CommonEvent(state, &event, &done);
         switch (event.type) {
-        case SDL_EVENT_MOUSE_BUTTONDOWN:
+        case SDL_EVENT_MOUSE_BUTTON_DOWN:
             mouse_begin_x = event.button.x;
             mouse_begin_y = event.button.y;
             break;
-        case SDL_EVENT_MOUSE_BUTTONUP:
+        case SDL_EVENT_MOUSE_BUTTON_UP:
             if (event.button.button == 3) {
                 add_line(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
             }

+ 1 - 1
test/testjoystick.c

@@ -198,7 +198,7 @@ void loop(void *arg)
             }
             SDL_FALLTHROUGH;
         case SDL_EVENT_FINGER_DOWN:
-        case SDL_EVENT_MOUSE_BUTTONDOWN:
+        case SDL_EVENT_MOUSE_BUTTON_DOWN:
         case SDL_EVENT_QUIT:
             done = SDL_TRUE;
             break;

+ 2 - 2
test/testmouse.c

@@ -136,7 +136,7 @@ void loop(void *arg)
             active->y2 = event.motion.y;
             break;
 
-        case SDL_EVENT_MOUSE_BUTTONDOWN:
+        case SDL_EVENT_MOUSE_BUTTON_DOWN:
             if (active == NULL) {
                 active = SDL_calloc(1, sizeof(*active));
                 active->x1 = active->x2 = event.button.x;
@@ -170,7 +170,7 @@ void loop(void *arg)
             }
             break;
 
-        case SDL_EVENT_MOUSE_BUTTONUP:
+        case SDL_EVENT_MOUSE_BUTTON_UP:
             if (active == NULL) {
                 break;
             }

+ 6 - 6
test/testoverlay.c

@@ -167,7 +167,7 @@ quit(int rc)
     /* If rc is 0, just let main return normally rather than calling exit.
      * This allows testing of platforms where SDL_main is required and does meaningful cleanup.
      */
-        
+
     SDL_free(RawMooseData);
 
     for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
@@ -221,7 +221,7 @@ void loop()
     Uint64 now;
     int i;
     SDL_Event event;
-        
+
     SDL_Renderer *renderer = state->renderers[0]; /* only 1 window */
 
     /* Check for events */
@@ -236,7 +236,7 @@ void loop()
             displayrect.w = (float)window_w;
             displayrect.h = (float)window_h;
             break;
-        case SDL_EVENT_MOUSE_BUTTONDOWN:
+        case SDL_EVENT_MOUSE_BUTTON_DOWN:
             displayrect.x = event.button.x - window_w / 2;
             displayrect.y = event.button.y - window_h / 2;
             break;
@@ -302,12 +302,12 @@ int main(int argc, char **argv)
     if (state == NULL) {
         return 1;
     }
-    
+
     SDL_zeroa(MooseYUVSurfaces);
 
     for (i = 1; i < argc;) {
         int consumed;
-        
+
         consumed = SDLTest_CommonArg(state, i);
         if (consumed == 0) {
             consumed = -1;
@@ -383,7 +383,7 @@ int main(int argc, char **argv)
             static const char *options[] = {
                 "[--fps <frames per second>]",
                 "[--nodelay]",
-                "[--yuvformat <fmt>] (one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)", 
+                "[--yuvformat <fmt>] (one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)",
                 "[--scale <scale factor>] (initial scale of the overlay)",
                 "[--nostreaming] path that use SDL_CreateTextureFromSurface() not STREAMING texture",
                 NULL

+ 1 - 1
test/testsensor.c

@@ -106,7 +106,7 @@ int main(int argc, char **argv)
                 case SDL_EVENT_SENSOR_UPDATE:
                     HandleSensorEvent(&event.sensor);
                     break;
-                case SDL_EVENT_MOUSE_BUTTONUP:
+                case SDL_EVENT_MOUSE_BUTTON_UP:
                 case SDL_EVENT_KEY_UP:
                 case SDL_EVENT_QUIT:
                     done = SDL_TRUE;

+ 1 - 1
test/testwm.c

@@ -204,7 +204,7 @@ void loop()
                 SDL_SetCursor(cursor);
             }
         }
-        if (event.type == SDL_EVENT_MOUSE_BUTTONUP) {
+        if (event.type == SDL_EVENT_MOUSE_BUTTON_UP) {
             SDL_Window *window = SDL_GetMouseFocus();
             if (highlighted_mode != -1 && window != NULL) {
                 const int display_index = SDL_GetWindowDisplayIndex(window);

+ 1 - 1
test/testyuv.c

@@ -411,7 +411,7 @@ int main(int argc, char **argv)
                         ++current;
                     }
                 }
-                if (event.type == SDL_EVENT_MOUSE_BUTTONDOWN) {
+                if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
                     if (event.button.x < (original->w / 2)) {
                         --current;
                     } else {