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@@ -118,14 +118,14 @@ Furthermore, the different `SDL_*RunApp()` functions (SDL_WinRtRunApp, SDL_GDKRu
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have been unified into just `int SDL_RunApp(int argc, char* argv[], void * reserved)` (which is also
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used by additional platforms that didn't have a SDL_RunApp-like function before).
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-## SDL_platform.h
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-
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-The preprocessor symbol __MACOSX__ has been renamed __MACOS__, and __IPHONEOS__ has been renamed __IOS__
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-
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## SDL_pixels.h
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SDL_CalculateGammaRamp has been removed, because SDL_SetWindowGammaRamp has been removed as well due to poor support in modern operating systems (see [SDL_video.h](#sdl_videoh)).
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+## SDL_platform.h
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+
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+The preprocessor symbol __MACOSX__ has been renamed __MACOS__, and __IPHONEOS__ has been renamed __IOS__
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+
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## SDL_render.h
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SDL_GetRenderDriverInfo() has been removed, since most of the information it reported were
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@@ -142,8 +142,10 @@ to decide for you.
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## SDL_rwops.h
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-The RW_SEEK_CUR, RW_SEEK_END and RW_SEEK_SET macros have been renamed SDL_RW_SEEK_CUR, SDL_RW_SEEK_END and SDL_RW_SEEK_SET.
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-
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+The following macros have been renamed:
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+* RW_SEEK_CUR => SDL_RW_SEEK_CUR
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+* RW_SEEK_END => SDL_RW_SEEK_END
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+* RW_SEEK_SET => SDL_RW_SEEK_SET
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SDL_RWread and SDL_RWwrite (and SDL_RWops::read, SDL_RWops::write) have a different function signature in SDL3.
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