|
@@ -449,9 +449,9 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
|
|
|
* find the window size, which might be in logical points instead of pixels,
|
|
|
* and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
|
|
|
* SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
|
|
|
- * the two values to get an actual scaling value between the two. We will
|
|
|
- * be rethinking how high-dpi details should be managed in SDL3 to make
|
|
|
- * things more consistent, reliable, and clear.
|
|
|
+ * the two values to get an actual scaling value between the two. We will be
|
|
|
+ * rethinking how high-dpi details should be managed in SDL3 to make things
|
|
|
+ * more consistent, reliable, and clear.
|
|
|
*
|
|
|
* \param displayIndex the index of the display from which DPI information
|
|
|
* should be queried
|