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@@ -86,7 +86,7 @@ SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
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-SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
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+SDL_DYNAPI_PROC(int,SDL_ClearComposition,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ClearError,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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@@ -779,7 +779,7 @@ SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace b),
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SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetTLS,(SDL_TLSID a, const void *b, SDL_TLSDestructorCallback c),(a,b,c),return)
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-SDL_DYNAPI_PROC(int,SDL_SetTextInputRect,(const SDL_Rect *a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_SetTextInputRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaModFloat,(SDL_Texture *a, float b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
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@@ -821,17 +821,17 @@ SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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-SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),)
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+SDL_DYNAPI_PROC(int,SDL_StartTextInput,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
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-SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),)
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+SDL_DYNAPI_PROC(int,SDL_StopTextInput,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_StorageReady,(SDL_Storage *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(Sint64,SDL_TellIO,(SDL_IOStream *a),(a),return)
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-SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return)
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+SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Time,SDL_TimeFromWindows,(Uint32 a, Uint32 b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_TimeToDateTime,(SDL_Time a, SDL_DateTime *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_TimeToWindows,(SDL_Time a, Uint32 *b, Uint32 *c),(a,b,c),)
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