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@@ -627,7 +627,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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- const size_t count = cmd->data.draw.count;
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+ const int count = (int) cmd->data.draw.count;
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const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
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const SDL_BlendMode blend = cmd->data.draw.blend;
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if (blend == SDL_BLENDMODE_NONE) {
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@@ -643,7 +643,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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- const size_t count = cmd->data.draw.count;
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+ const int count = (int) cmd->data.draw.count;
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const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
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const SDL_BlendMode blend = cmd->data.draw.blend;
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if (blend == SDL_BLENDMODE_NONE) {
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@@ -659,7 +659,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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- const size_t count = cmd->data.draw.count;
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+ const int count = (int) cmd->data.draw.count;
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const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
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const SDL_BlendMode blend = cmd->data.draw.blend;
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if (blend == SDL_BLENDMODE_NONE) {
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