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@@ -1400,12 +1400,20 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Rendere
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/**
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* Set the drawing area for rendering on the current target.
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*
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+ * Drawing will clip to this area (separately from any clipping done with
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+ * SDL_SetRenderClipRect), and the top left of the area will become
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+ * coordinate (0, 0) for future drawing commands.
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+ *
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+ * The area's width and height must be >= 0.
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+ *
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* \param renderer the rendering context.
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* \param rect the SDL_Rect structure representing the drawing area, or NULL
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* to set the viewport to the entire target.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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+ * \threadsafety You may only call this function from the main thread.
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+ *
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetRenderViewport
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