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@@ -29,14 +29,128 @@
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#include "SDL_syswm.h"
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#include "SDL_loadso.h"
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#include "SDL_events.h"
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+#include "SDL_render.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_keyboard_c.h"
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+#include "../../render/SDL_sysrender.h"
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/* PSP declarations */
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#include "SDL_pspvideo.h"
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#include "SDL_pspevents_c.h"
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#include "SDL_pspgl_c.h"
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+#include "../../render/psp/SDL_render_psp.h"
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+
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+#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
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+
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+typedef struct
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+{
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+ SDL_Renderer *renderer;
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+ SDL_Texture *texture;
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+ void *pixels;
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+ int pitch;
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+ int bytes_per_pixel;
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+} SDL_WindowTextureData;
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+
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+int PSP_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
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+{
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+ SDL_RendererInfo info;
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+ SDL_WindowTextureData *data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
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+ int i, w, h;
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+
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+ SDL_GetWindowSizeInPixels(window, &w, &h);
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+
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+ if (w != 480) {
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+ return SDL_SetError("Unexpected window size");
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+ }
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+
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+ if (!data) {
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+ SDL_Renderer *renderer = NULL;
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+ for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
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+ SDL_GetRenderDriverInfo(i, &info);
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+ if (SDL_strcmp(info.name, "software") != 0) {
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+ renderer = SDL_CreateRenderer(window, i, 0);
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+ if (renderer && (SDL_GetRendererInfo(renderer, &info) == 0) && (info.flags & SDL_RENDERER_ACCELERATED)) {
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+ break; /* this will work. */
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+ }
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+ if (renderer) { /* wasn't accelerated, etc, skip it. */
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+ SDL_DestroyRenderer(renderer);
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+ renderer = NULL;
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+ }
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+ }
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+ }
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+ if (!renderer) {
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+ return SDL_SetError("No hardware accelerated renderers available");
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+ }
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+
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+ SDL_assert(renderer != NULL); /* should have explicitly checked this above. */
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+
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+ /* Create the data after we successfully create the renderer (bug #1116) */
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+ data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
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+
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+ if (!data) {
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+ SDL_DestroyRenderer(renderer);
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+ return SDL_OutOfMemory();
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+ }
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+
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+ SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
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+ data->renderer = renderer;
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+ } else {
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+ if (SDL_GetRendererInfo(data->renderer, &info) == -1) {
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+ return -1;
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+ }
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+ }
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+
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+ /* Find the first format without an alpha channel */
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+ *format = info.texture_formats[0];
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+
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+ for (i = 0; i < (int)info.num_texture_formats; ++i) {
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+ if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
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+ !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
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+ *format = info.texture_formats[i];
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+ break;
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+ }
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+ }
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+
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+ /* get the PSP renderer's "private" data */
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+ SDL_PSP_RenderGetProp(data->renderer, SDL_PSP_RENDERPROPS_FRONTBUFFER, &data->pixels);
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+
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+ /* Create framebuffer data */
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+ data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
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+ /* since we point directly to VRAM's frontbuffer, we have to use
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+ the upscaled pitch of 512 width - since PSP requires all textures to be
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+ powers of 2. */
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+ data->pitch = 512 * data->bytes_per_pixel;
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+ *pixels = data->pixels;
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+ *pitch = data->pitch;
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+
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+ /* Make sure we're not double-scaling the viewport */
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+ SDL_RenderSetViewport(data->renderer, NULL);
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+
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+ return 0;
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+}
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+
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+int PSP_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
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+{
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+ SDL_WindowTextureData *data;
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+ data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
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+ if (!data || !data->renderer || !window->surface) {
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+ return -1;
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+ }
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+ data->renderer->RenderPresent(data->renderer);
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+ SDL_PSP_RenderGetProp(data->renderer, SDL_PSP_RENDERPROPS_BACKBUFFER, &window->surface->pixels);
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+ return 0;
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+}
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+
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+void PSP_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
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+{
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+ SDL_WindowTextureData *data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
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+ if (!data || !data->renderer) {
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+ return;
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+ }
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+ SDL_DestroyRenderer(data->renderer);
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+ data->renderer = NULL;
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+}
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/* unused
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static SDL_bool PSP_initialized = SDL_FALSE;
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@@ -128,6 +242,13 @@ static SDL_VideoDevice *PSP_Create()
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device->PumpEvents = PSP_PumpEvents;
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+ /* backend to use VRAM directly as a framebuffer using
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+ SDL_GetWindowSurface() API. */
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+ device->checked_texture_framebuffer = 1;
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+ device->CreateWindowFramebuffer = PSP_CreateWindowFramebuffer;
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+ device->UpdateWindowFramebuffer = PSP_UpdateWindowFramebuffer;
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+ device->DestroyWindowFramebuffer = PSP_DestroyWindowFramebuffer;
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+
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return device;
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}
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