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@@ -658,9 +658,19 @@ static void BlitRGBtoRGBPixelAlphaMMX3DNOW(SDL_BlitInfo *info)
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Uint32 ashift = sf->Ashift;
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Uint64 multmask, multmask2;
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- __m64 src1, dst1, mm_alpha, mm_zero, mm_alpha2;
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+ __m64 src1, dst1, mm_alpha, mm_zero, mm_alpha2, mm_one_alpha;
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mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */
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+ if (amask == 0xFF000000) { /* 1 in the alpha channel -> mm_one_alpha */
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+ mm_one_alpha = _mm_set_pi16(1, 0, 0, 0);
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+ } else if (amask == 0x00FF0000) {
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+ mm_one_alpha = _mm_set_pi16(0, 1, 0, 0);
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+ } else if (amask == 0x0000FF00) {
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+ mm_one_alpha = _mm_set_pi16(0, 0, 1, 0);
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+ } else {
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+ mm_one_alpha = _mm_set_pi16(0, 0, 0, 1);
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+ }
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+
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multmask = 0x00FF;
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multmask <<= (ashift * 2);
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multmask2 = 0x00FF00FF00FF00FFULL;
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@@ -692,6 +702,24 @@ static void BlitRGBtoRGBPixelAlphaMMX3DNOW(SDL_BlitInfo *info)
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mm_alpha = _mm_or_si64(mm_alpha2, *(__m64 *) & multmask); /* 0F0A0A0A -> mm_alpha */
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mm_alpha2 = _mm_xor_si64(mm_alpha2, *(__m64 *) & multmask2); /* 255 - mm_alpha -> mm_alpha */
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+ /*
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+ Alpha blending is:
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+ dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
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+ dstA = srcA + (dstA * (1-srcA)) *
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+
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+ Here, 'src1' is:
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+ srcRGB * srcA
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+ srcA
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+ And 'dst1' is:
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+ dstRGB * (1-srcA)
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+ dstA * (1-srcA)
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+ so that *dstp is 'src1 + dst1'
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+
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+ src1 is computed using mullo_pi16: (X * mask) >> 8, but is approximate for srcA ((srcA * 255) >> 8).
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+
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+ need to a 1 to get an exact result: (srcA * 256) >> 8 == srcA
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+ */
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+ mm_alpha = _mm_add_pi16(mm_alpha, mm_one_alpha);
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/* blend */
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src1 = _mm_mullo_pi16(src1, mm_alpha);
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