|
@@ -857,6 +857,45 @@ GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
+static void
|
|
|
+SetTextureState(GLES2_RenderData *data, SDL_Texture *texture)
|
|
|
+{
|
|
|
+ if (texture != data->drawstate.texture) {
|
|
|
+ if ((texture != NULL) != data->drawstate.texturing) {
|
|
|
+ if (texture == NULL) {
|
|
|
+ data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
|
|
|
+ data->drawstate.texturing = SDL_FALSE;
|
|
|
+ } else {
|
|
|
+ data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
|
|
|
+ data->drawstate.texturing = SDL_TRUE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (texture) {
|
|
|
+ GLES2_TextureData *tdata = (GLES2_TextureData *) texture->driverdata;
|
|
|
+#if SDL_HAVE_YUV
|
|
|
+ if (tdata->yuv) {
|
|
|
+ data->glActiveTexture(GL_TEXTURE2);
|
|
|
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
|
|
|
+
|
|
|
+ data->glActiveTexture(GL_TEXTURE1);
|
|
|
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
|
|
+
|
|
|
+ data->glActiveTexture(GL_TEXTURE0);
|
|
|
+ } else if (tdata->nv12) {
|
|
|
+ data->glActiveTexture(GL_TEXTURE1);
|
|
|
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
|
|
+
|
|
|
+ data->glActiveTexture(GL_TEXTURE0);
|
|
|
+ }
|
|
|
+#endif
|
|
|
+ data->glBindTexture(tdata->texture_type, tdata->texture);
|
|
|
+ }
|
|
|
+
|
|
|
+ data->drawstate.texture = texture;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
static int
|
|
|
SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_ImageSource imgsrc, void *vertices)
|
|
|
{
|
|
@@ -898,40 +937,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
|
|
|
data->drawstate.cliprect_dirty = SDL_FALSE;
|
|
|
}
|
|
|
|
|
|
- if (texture != data->drawstate.texture) {
|
|
|
- if ((texture != NULL) != data->drawstate.texturing) {
|
|
|
- if (texture == NULL) {
|
|
|
- data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
|
|
|
- data->drawstate.texturing = SDL_FALSE;
|
|
|
- } else {
|
|
|
- data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
|
|
|
- data->drawstate.texturing = SDL_TRUE;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (texture) {
|
|
|
- GLES2_TextureData *tdata = (GLES2_TextureData *) texture->driverdata;
|
|
|
-#if SDL_HAVE_YUV
|
|
|
- if (tdata->yuv) {
|
|
|
- data->glActiveTexture(GL_TEXTURE2);
|
|
|
- data->glBindTexture(tdata->texture_type, tdata->texture_v);
|
|
|
-
|
|
|
- data->glActiveTexture(GL_TEXTURE1);
|
|
|
- data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
|
|
-
|
|
|
- data->glActiveTexture(GL_TEXTURE0);
|
|
|
- } else if (tdata->nv12) {
|
|
|
- data->glActiveTexture(GL_TEXTURE1);
|
|
|
- data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
|
|
-
|
|
|
- data->glActiveTexture(GL_TEXTURE0);
|
|
|
- }
|
|
|
-#endif
|
|
|
- data->glBindTexture(tdata->texture_type, tdata->texture);
|
|
|
- }
|
|
|
-
|
|
|
- data->drawstate.texture = texture;
|
|
|
- }
|
|
|
+ SetTextureState(data, texture);
|
|
|
|
|
|
if (texture) {
|
|
|
stride = sizeof(SDL_Vertex);
|
|
@@ -1352,7 +1358,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
|
|
|
|
GLES2_ActivateRenderer(renderer);
|
|
|
|
|
|
- renderdata->drawstate.texture = NULL; /* we trash this state. */
|
|
|
+ SetTextureState(renderdata, NULL); /* we trash this state. */
|
|
|
|
|
|
/* Determine the corresponding GLES texture format params */
|
|
|
switch (texture->format)
|
|
@@ -1581,7 +1587,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
- data->drawstate.texture = NULL; /* we trash this state. */
|
|
|
+ SetTextureState(data, NULL); /* we trash this state. */
|
|
|
|
|
|
/* Create a texture subimage with the supplied data */
|
|
|
data->glBindTexture(tdata->texture_type, tdata->texture);
|
|
@@ -1664,7 +1670,7 @@ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
- data->drawstate.texture = NULL; /* we trash this state. */
|
|
|
+ SetTextureState(data, NULL); /* we trash this state. */
|
|
|
|
|
|
data->glBindTexture(tdata->texture_type, tdata->texture_v);
|
|
|
GLES2_TexSubImage2D(data, tdata->texture_type,
|
|
@@ -1715,7 +1721,7 @@ GLES2_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
- data->drawstate.texture = NULL; /* we trash this state. */
|
|
|
+ SetTextureState(data, NULL); /* we trash this state. */
|
|
|
|
|
|
data->glBindTexture(tdata->texture_type, tdata->texture_u);
|
|
|
GLES2_TexSubImage2D(data, tdata->texture_type,
|
|
@@ -1836,7 +1842,7 @@ GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
|
GLES2_ActivateRenderer(renderer);
|
|
|
|
|
|
if (data->drawstate.texture == texture) {
|
|
|
- data->drawstate.texture = NULL;
|
|
|
+ SetTextureState(data, NULL);
|
|
|
}
|
|
|
if (data->drawstate.target == texture) {
|
|
|
data->drawstate.target = NULL;
|