There used to be 3 scale modes, now there are only 2.
@@ -77,7 +77,7 @@ typedef struct GPU_RenderData
GPU_ShaderUniformData shader_data;
} state;
- SDL_GPUSampler *samplers[3][2];
+ SDL_GPUSampler *samplers[2][2];
} GPU_RenderData;
typedef struct GPU_TextureData