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@@ -955,16 +955,6 @@ keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
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return;
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}
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- #define GET_MOD_INDEX(mod) \
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- WAYLAND_xkb_keymap_mod_get_index(input->xkb.keymap, XKB_MOD_NAME_##mod)
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- input->xkb.idx_shift = 1 << GET_MOD_INDEX(SHIFT);
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- input->xkb.idx_ctrl = 1 << GET_MOD_INDEX(CTRL);
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- input->xkb.idx_alt = 1 << GET_MOD_INDEX(ALT);
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- input->xkb.idx_gui = 1 << GET_MOD_INDEX(LOGO);
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- input->xkb.idx_num = 1 << GET_MOD_INDEX(NUM);
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- input->xkb.idx_caps = 1 << GET_MOD_INDEX(CAPS);
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- #undef GET_MOD_INDEX
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-
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input->xkb.state = WAYLAND_xkb_state_new(input->xkb.keymap);
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if (!input->xkb.state) {
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SDL_SetError("failed to create XKB state\n");
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@@ -1002,13 +992,30 @@ keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
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}
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}
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+
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static void
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keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
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uint32_t serial, struct wl_surface *surface,
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struct wl_array *keys)
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{
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+ // Caps Lock not included because it only makes sense to consider modifiers
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+ // that get held down, for the case where a user clicks on an unfocused
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+ // window with a modifier key like Shift pressed, in a situation where the
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+ // application handles Shift+click differently from a click
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+ const SDL_Scancode mod_scancodes[] = {
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+ SDL_SCANCODE_LSHIFT,
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+ SDL_SCANCODE_RSHIFT,
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+ SDL_SCANCODE_LCTRL,
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+ SDL_SCANCODE_RCTRL,
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+ SDL_SCANCODE_LALT,
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+ SDL_SCANCODE_RALT,
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+ SDL_SCANCODE_LGUI,
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+ SDL_SCANCODE_RGUI,
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+ };
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struct SDL_WaylandInput *input = data;
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SDL_WindowData *window;
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+ uint32_t *key;
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+ SDL_Scancode scancode;
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if (!surface) {
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/* enter event for a window we've just destroyed */
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@@ -1031,6 +1038,16 @@ keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
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SDL_IME_SetFocus(SDL_TRUE);
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}
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#endif
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+
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+ wl_array_for_each(key, keys) {
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+ scancode = SDL_GetScancodeFromTable(SDL_SCANCODE_TABLE_XFREE86_2, *key);
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+ for (uint32_t i = 0; i < sizeof mod_scancodes / sizeof *mod_scancodes; ++i) {
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+ if (mod_scancodes[i] == scancode) {
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+ SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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+ break;
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+ }
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+ }
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+ }
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}
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static void
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@@ -1223,18 +1240,10 @@ keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
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{
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struct SDL_WaylandInput *input = data;
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Wayland_Keymap keymap;
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- uint32_t modstate = (mods_depressed | mods_latched | mods_locked);
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WAYLAND_xkb_state_update_mask(input->xkb.state, mods_depressed, mods_latched,
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mods_locked, 0, 0, group);
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- SDL_ToggleModState(KMOD_SHIFT, modstate & input->xkb.idx_shift);
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- SDL_ToggleModState(KMOD_CTRL, modstate & input->xkb.idx_ctrl);
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- SDL_ToggleModState(KMOD_ALT, modstate & input->xkb.idx_alt);
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- SDL_ToggleModState(KMOD_GUI, modstate & input->xkb.idx_gui);
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- SDL_ToggleModState(KMOD_NUM, modstate & input->xkb.idx_num);
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- SDL_ToggleModState(KMOD_CAPS, modstate & input->xkb.idx_caps);
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-
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/* If a key is repeating, update the text to apply the modifier. */
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if(keyboard_repeat_is_set(&input->keyboard_repeat)) {
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char text[8];
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