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@@ -359,7 +359,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y);
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* report continuous relative mouse motion even if the mouse is at the edge of
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* the window.
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*
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- * If you'd like to keep the mouse position fixed while in relative mode you can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a specific location when relative mode ends, you should use SDL_WarpMouseInWindow() before disabling relative mode.
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+ * If you'd like to keep the mouse position fixed while in relative mode you
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+ * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a
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+ * specific location when relative mode ends, you should use
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+ * SDL_WarpMouseInWindow() before disabling relative mode.
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*
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* This function will flush any pending mouse motion for this window.
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*
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