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Added support for wired XBox controllers on macOS 15.0 Sequoia

Fixes https://github.com/libsdl-org/SDL/issues/11002
Sam Lantinga 6 months ago
parent
commit
7da728a642

+ 2 - 1
src/joystick/apple/SDL_mfijoystick.m

@@ -392,7 +392,8 @@ static bool IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
     device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
     device->is_switch_joyconR = IsControllerSwitchJoyConR(controller);
 #ifdef SDL_JOYSTICK_HIDAPI
-    if ((device->is_xbox && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE)) ||
+    if ((device->is_xbox && (HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE) ||
+                             HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOX360))) ||
         (device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS4)) ||
         (device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS5)) ||
         (device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO)) ||

+ 5 - 0
src/joystick/darwin/SDL_iokitjoystick.c

@@ -475,6 +475,11 @@ static bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
         CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
     }
 
+    if (SDL_IsJoystickXboxOne(vendor, product)) {
+        // We can't actually use this API for Xbox controllers
+        return false;
+    }
+
     // get device name
     refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
     if ((!refCF) || (!CFStringGetCString(refCF, manufacturer_string, sizeof(manufacturer_string), kCFStringEncodingUTF8))) {

+ 4 - 44
src/joystick/hidapi/SDL_hidapi_xbox360.c

@@ -80,21 +80,10 @@ static bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device, co
         // This is the chatpad or other input interface, not the Xbox 360 interface
         return false;
     }
-#ifdef SDL_PLATFORM_MACOS
-    if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0) {
-        // This is the Steam Virtual Gamepad, which isn't supported by this driver
-        return false;
-    }
-    /* Wired Xbox One controllers are handled by this driver, interfacing with
-       the 360Controller driver available from:
-       https://github.com/360Controller/360Controller/releases
-
-       Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
-    */
-    if (SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
-        return false;
-    }
-    return (type == SDL_GAMEPAD_TYPE_XBOX360 || type == SDL_GAMEPAD_TYPE_XBOXONE);
+#if defined(SDL_PLATFORM_MACOS) && defined(SDL_JOYSTICK_MFI)
+    // On macOS you can't write output reports to wired XBox controllers,
+    // so we'll just use the GCController support instead.
+    return false;
 #else
     return (type == SDL_GAMEPAD_TYPE_XBOX360);
 #endif
@@ -197,30 +186,6 @@ static bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
 
 static bool HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
 {
-#ifdef SDL_PLATFORM_MACOS
-    if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) {
-        Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
-
-        rumble_packet[4] = (low_frequency_rumble >> 8);
-        rumble_packet[5] = (high_frequency_rumble >> 8);
-
-        if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
-            return SDL_SetError("Couldn't send rumble packet");
-        }
-    } else {
-        /* On macOS the 360Controller driver uses this short report,
-           and we need to prefix it with a magic token so hidapi passes it through untouched
-         */
-        Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
-
-        rumble_packet[6 + 2] = (low_frequency_rumble >> 8);
-        rumble_packet[6 + 3] = (high_frequency_rumble >> 8);
-
-        if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
-            return SDL_SetError("Couldn't send rumble packet");
-        }
-    }
-#else
     Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
 
     rumble_packet[3] = (low_frequency_rumble >> 8);
@@ -229,7 +194,6 @@ static bool HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_J
     if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
         return SDL_SetError("Couldn't send rumble packet");
     }
-#endif
     return true;
 }
 
@@ -267,11 +231,7 @@ static bool HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *de
 static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
 {
     Sint16 axis;
-#ifdef SDL_PLATFORM_MACOS
-    const bool invert_y_axes = false;
-#else
     const bool invert_y_axes = true;
-#endif
     Uint64 timestamp = SDL_GetTicksNS();
 
     if (ctx->last_state[2] != data[2]) {

+ 7 - 4
src/joystick/hidapi/SDL_hidapi_xboxone.c

@@ -350,9 +350,11 @@ static bool HIDAPI_DriverXboxOne_IsEnabled(void)
 
 static bool HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
 {
-#ifdef SDL_PLATFORM_MACOS
-    // Wired Xbox One controllers are handled by the 360Controller driver
+#if defined(SDL_PLATFORM_MACOS) && defined(SDL_JOYSTICK_MFI)
     if (!SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
+        // On macOS we get a shortened version of the real report and
+        // you can't write output reports for wired controllers, so
+        // we'll just use the GCController support instead.
         return false;
     }
 #endif
@@ -1552,8 +1554,9 @@ static bool HIDAPI_GIP_ProcessData(SDL_Joystick *joystick, SDL_DriverXboxOne_Con
 
     while (size > GIP_HEADER_MIN_LENGTH) {
         hdr_len = HIDAPI_GIP_DecodeHeader(&hdr, data, size);
-        if ((hdr_len + hdr.packet_length) > (size_t)size) {
-            return false;
+        if ((hdr_len + hdr.packet_length) > (Uint32)size) {
+            // On macOS we get a shortened version of the real report
+            hdr.packet_length = (Uint32)(size - hdr_len);
         }
 
         if (!HIDAPI_GIP_ProcessPacket(joystick, ctx, &hdr, data + hdr_len)) {