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@@ -0,0 +1,573 @@
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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if SDL_AUDIO_DRIVER_OPENSLES
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+
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+#include "SDL_audio.h"
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+#include "../SDL_audio_c.h"
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+#include "SDL_openslES.h"
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+
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+// for native audio
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+#include <SLES/OpenSLES.h>
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+#include <SLES/OpenSLES_Android.h>
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+
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+#include <android/log.h>
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+
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+#define LOG_TAG "SDL_openslES"
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+
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+//#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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+//#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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+//#define LOGI(...) do {} while (0)
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+//#define LOGE(...) do {} while (0)
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+#define LOGI(...)
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+#define LOGE(...)
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+
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+// engine interfaces
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+static SLObjectItf engineObject = NULL;
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+static SLEngineItf engineEngine;
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+
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+// output mix interfaces
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+static SLObjectItf outputMixObject = NULL;
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+//static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
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+
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+// aux effect on the output mix, used by the buffer queue player
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+static const SLEnvironmentalReverbSettings reverbSettings =
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+ SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
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+
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+// buffer queue player interfaces
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+static SLObjectItf bqPlayerObject = NULL;
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+static SLPlayItf bqPlayerPlay;
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+static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
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+//static SLEffectSendItf bqPlayerEffectSend;
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+static SLMuteSoloItf bqPlayerMuteSolo;
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+static SLVolumeItf bqPlayerVolume;
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+
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+// recorder interfaces TODO
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+static SLObjectItf recorderObject = NULL;
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+static SLRecordItf recorderRecord;
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+static SLAndroidSimpleBufferQueueItf recorderBufferQueue;
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+
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+// pointer and size of the next player buffer to enqueue, and number of remaining buffers
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+static short *nextBuffer;
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+static unsigned nextSize;
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+static int nextCount;
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+
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+static const char *sldevaudiorecorderstr = "SLES Audio Recorder";
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+static const char *sldevaudioplayerstr = "SLES Audio Player";
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+
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+#define SLES_DEV_AUDIO_RECORDER sldevaudiorecorderstr
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+#define SLES_DEV_AUDIO_PLAYER sldevaudioplayerstr
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+
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+#define NUM_BUFFERS 2 /* -- Don't lower this! */
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+
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+static Uint8 *mixbuff = NULL;
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+static int next_buffer = 0;
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+static Uint8 *pmixbuff[NUM_BUFFERS];
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+
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+static SDL_sem *playsem = NULL, *recsem = NULL;
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+
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+//static SDL_AudioDevice* audioDevice = NULL;
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+
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+#if 0
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+static void openslES_DetectDevices( int iscapture )
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+{
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+ LOGI( "openSLES_DetectDevices()" );
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+ if ( iscapture )
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+ addfn( SLES_DEV_AUDIO_RECORDER );
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+ else
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+ addfn( SLES_DEV_AUDIO_PLAYER );
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+ return;
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+}
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+#endif
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+
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+static void openslES_DestroyEngine( void );
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+
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+static int openslES_CreateEngine( void )
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+{
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+ SLresult result;
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+
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+ LOGI( "openSLES_CreateEngine()" );
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+
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+ // create engine
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+ result = slCreateEngine( &engineObject, 0, NULL, 0, NULL, NULL );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "slCreateEngine failed" );
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+ goto error;
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+ }
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+
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+ LOGI( "slCreateEngine OK" );
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+
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+ // realize the engine
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+ result = (*engineObject)->Realize( engineObject, SL_BOOLEAN_FALSE );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "RealizeEngine failed" );
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+ goto error;
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+ }
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+
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+ LOGI( "RealizeEngine OK" );
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+
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+ // get the engine interface, which is needed in order to create other objects
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+ result = (*engineObject)->GetInterface( engineObject, SL_IID_ENGINE, &engineEngine );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "EngineGetInterface failed" );
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+ goto error;
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+ }
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+
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+ LOGI( "EngineGetInterface OK" );
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+
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+ // create output mix, with environmental reverb specified as a non-required interface
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+// const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
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+// const SLboolean req[1] = { SL_BOOLEAN_FALSE };
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+
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+ const SLInterfaceID ids[1] = { SL_IID_VOLUME };
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+ const SLboolean req[1] = { SL_BOOLEAN_FALSE };
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+ result = (*engineEngine)->CreateOutputMix( engineEngine, &outputMixObject, 1, ids, req );
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+
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "CreateOutputMix failed" );
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+ goto error;
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+ }
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+ LOGI( "CreateOutputMix OK" );
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+
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+ // realize the output mix
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+ result = (*outputMixObject)->Realize( outputMixObject, SL_BOOLEAN_FALSE );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "RealizeOutputMix failed" );
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+ goto error;
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+ }
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+
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+ return 1;
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+
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+error:;
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+ openslES_DestroyEngine( );
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+ return 0;
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+}
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+
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+static void openslES_DestroyPCMPlayer( void );
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+static void openslES_DestroyPCMRecorder( void );
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+
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+static void openslES_DestroyEngine( void )
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+{
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+ LOGI( "openslES_DestroyEngine()" );
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+
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+ openslES_DestroyPCMPlayer( );
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+ openslES_DestroyPCMRecorder( );
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+
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+ // destroy output mix object, and invalidate all associated interfaces
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+ if ( outputMixObject != NULL ) {
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+
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+ (*outputMixObject)->Destroy( outputMixObject );
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+ outputMixObject = NULL;
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+// outputMixEnvironmentalReverb = NULL;
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+ }
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+
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+ // destroy engine object, and invalidate all associated interfaces
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+ if (engineObject != NULL) {
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+
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+ (*engineObject)->Destroy( engineObject );
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+ engineObject = NULL;
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+ engineEngine = NULL;
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+ }
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+
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+ return;
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+}
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+
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+// this callback handler is called every time a buffer finishes playing
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+static void bqPlayerCallback( SLAndroidSimpleBufferQueueItf bq, void *context )
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+{
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+ static int t = 0;
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+// assert(bq == bqPlayerBufferQueue);
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+// assert(NULL == context);
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+
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+ // for streaming playback, replace this test by logic to find and fill the next buffer
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+#if 0
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+ if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
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+ SLresult result;
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+ // enqueue another buffer
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+ result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
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+ // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
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+ // which for this code example would indicate a programming error
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+ assert(SL_RESULT_SUCCESS == result);
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+ (void)result;
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+ }
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+#endif
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+
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+ LOGI( "SLES: Playback Callmeback %u", t++ );
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+
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+ SDL_SemPost( playsem );
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+
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+ return;
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+}
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+
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+static int openslES_CreatePCMRecorder( _THIS )
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+{
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+ LOGE( "openslES_CreatePCMRecorder not implimented yet!" );
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+ return SDL_SetError( "openslES_CreatePCMRecorder not implimented yet!" );
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+}
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+
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+static void openslES_DestroyPCMRecorder( void )
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+{
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+ return;
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+}
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+
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+static int openslES_CreatePCMPlayer( _THIS )
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+{
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+ SLDataFormat_PCM format_pcm;
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+ SDL_AudioFormat test_format;
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+ SLresult result;
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+ int i;
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+
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+/*
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+ test_format = SDL_FirstAudioFormat( this->spec.format );
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+
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+ while ( test_format != 0 ) {
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+
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+ if ( SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format ) ) break;
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+ test_format = SDL_NextAudioFormat( );
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+ }
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+
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+ if ( test_format == 0 ) {
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+
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+ // Didn't find a compatible format :(
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+ LOGI( "No compatible audio format!" );
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+ return SDL_SetError("No compatible audio format!");
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+ }
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+
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+ this->spec.format = test_format;
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+*/
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+
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+ // Update the fragment size as size in bytes
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+ SDL_CalculateAudioSpec( &this->spec );
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+
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+ LOGI( "Try to open %u hz %u bit chan %u %s samples %u",
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+ this->spec.freq, SDL_AUDIO_BITSIZE( this->spec.format ),
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+ this->spec.channels, (test_format&0x1000) ? "BE" : "LE", this->spec.samples
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+ );
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+
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+ // configure audio source
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+ SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };
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+// SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS };
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+
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+ format_pcm.formatType = SL_DATAFORMAT_PCM;
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+ format_pcm.numChannels = this->spec.channels;
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+ format_pcm.samplesPerSec = this->spec.freq * 1000; /// kilo Hz to milli Hz
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+ format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE( this->spec.format );
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+ format_pcm.containerSize = SDL_AUDIO_BITSIZE( this->spec.format );
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+
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+ if ( SDL_AUDIO_ISBIGENDIAN( this->spec.format ) )
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+ format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
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+ else
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+ format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
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+
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+/*
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+#define SL_SPEAKER_FRONT_LEFT ((SLuint32) 0x00000001)
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+#define SL_SPEAKER_FRONT_RIGHT ((SLuint32) 0x00000002)
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+#define SL_SPEAKER_FRONT_CENTER ((SLuint32) 0x00000004)
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+#define SL_SPEAKER_LOW_FREQUENCY ((SLuint32) 0x00000008)
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+#define SL_SPEAKER_BACK_LEFT ((SLuint32) 0x00000010)
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+#define SL_SPEAKER_BACK_RIGHT ((SLuint32) 0x00000020)
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+#define SL_SPEAKER_FRONT_LEFT_OF_CENTER ((SLuint32) 0x00000040)
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+#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080)
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+#define SL_SPEAKER_BACK_CENTER ((SLuint32) 0x00000100)
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+#define SL_SPEAKER_SIDE_LEFT ((SLuint32) 0x00000200)
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+#define SL_SPEAKER_SIDE_RIGHT ((SLuint32) 0x00000400)
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+#define SL_SPEAKER_TOP_CENTER ((SLuint32) 0x00000800)
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+#define SL_SPEAKER_TOP_FRONT_LEFT ((SLuint32) 0x00001000)
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+#define SL_SPEAKER_TOP_FRONT_CENTER ((SLuint32) 0x00002000)
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+#define SL_SPEAKER_TOP_FRONT_RIGHT ((SLuint32) 0x00004000)
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+#define SL_SPEAKER_TOP_BACK_LEFT ((SLuint32) 0x00008000)
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+#define SL_SPEAKER_TOP_BACK_CENTER ((SLuint32) 0x00010000)
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+#define SL_SPEAKER_TOP_BACK_RIGHT ((SLuint32) 0x00020000)
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+*/
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+
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+ if ( this->spec.channels == 1 )
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+ format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
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+ else if ( this->spec.channels == 2 )
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+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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+ else if ( this->spec.channels == 3 )
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+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER;
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+ else if ( this->spec.channels == 4 )
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+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
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+ SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT;
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+ else
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+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
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+ SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT |
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+ SL_SPEAKER_FRONT_CENTER;
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+
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+ SLDataSource audioSrc = { &loc_bufq, &format_pcm };
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+
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+ // configure audio sink
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+ SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
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+ SLDataSink audioSnk = { &loc_outmix, NULL };
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+
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+ // create audio player
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+ const SLInterfaceID ids[2] = {
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+ SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
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+ SL_IID_VOLUME
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+ };
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+
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+ const SLboolean req[2] = {
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+ SL_BOOLEAN_TRUE,
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+ SL_BOOLEAN_FALSE,
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+ };
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+
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+ result = (*engineEngine)->CreateAudioPlayer( engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
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+ 2, ids, req );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "CreateAudioPlayer failed" );
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+ goto failed;
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+ }
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+
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+ // realize the player
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+ result = (*bqPlayerObject)->Realize( bqPlayerObject, SL_BOOLEAN_FALSE );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "RealizeAudioPlayer failed" );
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+ goto failed;
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+ }
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+
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+ // get the play interface
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+ result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "SL_IID_PLAY interface get failed" );
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+ goto failed;
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+ }
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+
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+ // get the buffer queue interface
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+ result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "SL_IID_BUFFERQUEUE interface get failed" );
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+ goto failed;
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+ }
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+
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+ // register callback on the buffer queue
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+ result = (*bqPlayerBufferQueue)->RegisterCallback( bqPlayerBufferQueue, bqPlayerCallback, NULL );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "RegisterCallback failed" );
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+ goto failed;
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+ }
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+
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+#if 0
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+ // get the effect send interface
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+ result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend );
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+ if ( SL_RESULT_SUCCESS != result ) {
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+
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+ LOGE( "SL_IID_EFFECTSEND interface get failed" );
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+ goto failed;
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+ }
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+#endif
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+
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+#if 0 // mute/solo is not supported for sources that are known to be mono, as this is
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+ // get the mute/solo interface
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|
+ result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
|
|
|
+ assert(SL_RESULT_SUCCESS == result);
|
|
|
+ (void)result;
|
|
|
+#endif
|
|
|
+
|
|
|
+ // get the volume interface
|
|
|
+ result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume );
|
|
|
+ if ( SL_RESULT_SUCCESS != result ) {
|
|
|
+
|
|
|
+ LOGE( "SL_IID_VOLUME interface get failed" );
|
|
|
+// goto failed;
|
|
|
+ }
|
|
|
+
|
|
|
+ // set the player's state to playing
|
|
|
+ result = (*bqPlayerPlay)->SetPlayState( bqPlayerPlay, SL_PLAYSTATE_PLAYING );
|
|
|
+ if ( SL_RESULT_SUCCESS != result ) {
|
|
|
+
|
|
|
+ LOGE( "Play set state failed" );
|
|
|
+ goto failed;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Create the audio buffer semaphore */
|
|
|
+ playsem = SDL_CreateSemaphore( NUM_BUFFERS - 1 );
|
|
|
+ if ( !playsem ) {
|
|
|
+
|
|
|
+ LOGE( "cannot create Semaphore!" );
|
|
|
+ goto failed;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Create the sound buffers */
|
|
|
+ mixbuff = (Uint8 *) SDL_malloc( NUM_BUFFERS * this->spec.size );
|
|
|
+ if ( mixbuff == NULL) {
|
|
|
+
|
|
|
+ LOGE( "mixbuffer allocate - out of memory" );
|
|
|
+ goto failed;
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( i = 0; i < NUM_BUFFERS; i ++ )
|
|
|
+ pmixbuff[i] = mixbuff + i * this->spec.size;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+
|
|
|
+failed:;
|
|
|
+
|
|
|
+ openslES_DestroyPCMPlayer( );
|
|
|
+
|
|
|
+ return SDL_SetError( "Open device failed!" );
|
|
|
+}
|
|
|
+
|
|
|
+static void openslES_DestroyPCMPlayer( void )
|
|
|
+{
|
|
|
+ // destroy buffer queue audio player object, and invalidate all associated interfaces
|
|
|
+ if ( bqPlayerObject != NULL ) {
|
|
|
+
|
|
|
+ (*bqPlayerObject)->Destroy( bqPlayerObject );
|
|
|
+
|
|
|
+ bqPlayerObject = NULL;
|
|
|
+ bqPlayerPlay = NULL;
|
|
|
+ bqPlayerBufferQueue = NULL;
|
|
|
+// bqPlayerEffectSend = NULL;
|
|
|
+ bqPlayerMuteSolo = NULL;
|
|
|
+ bqPlayerVolume = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( playsem ) {
|
|
|
+
|
|
|
+ SDL_DestroySemaphore( playsem );
|
|
|
+ playsem = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( mixbuff )
|
|
|
+ SDL_free( mixbuff );
|
|
|
+
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+static int openslES_OpenDevice( _THIS, void *handle, const char *devname, int iscapture )
|
|
|
+{
|
|
|
+ if ( iscapture ) {
|
|
|
+ LOGI( "openslES_OpenDevice( ) %s for capture", devname );
|
|
|
+ return openslES_CreatePCMRecorder( this );
|
|
|
+ }
|
|
|
+
|
|
|
+ LOGI( "openslES_OpenDevice( ) %s for playing", devname );
|
|
|
+
|
|
|
+ return openslES_CreatePCMPlayer( this );
|
|
|
+}
|
|
|
+
|
|
|
+static void openslES_CloseDevice( _THIS )
|
|
|
+{
|
|
|
+ if ( this->iscapture ) {
|
|
|
+ LOGI( "openslES_CloseDevice( ) for capture" );
|
|
|
+ return openslES_DestroyPCMRecorder( );
|
|
|
+ }
|
|
|
+
|
|
|
+ LOGI( "openslES_CloseDevice( ) for playing" );
|
|
|
+ openslES_DestroyPCMPlayer( );
|
|
|
+
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+static void openslES_WaitDevice( _THIS )
|
|
|
+{
|
|
|
+ LOGI( "openslES_WaitDevice( )" );
|
|
|
+
|
|
|
+ /* Wait for an audio chunk to finish */
|
|
|
+// WaitForSingleObject(this->hidden->audio_sem, INFINITE);
|
|
|
+ SDL_SemWait( playsem );
|
|
|
+
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+/// n playn sem
|
|
|
+// getbuf 0 - 1
|
|
|
+// fill buff 0 - 1
|
|
|
+// play 0 - 0 1
|
|
|
+// wait 1 0 0
|
|
|
+// getbuf 1 0 0
|
|
|
+// fill buff 1 0 0
|
|
|
+// play 0 0 0
|
|
|
+// wait
|
|
|
+//
|
|
|
+// okay..
|
|
|
+
|
|
|
+
|
|
|
+static Uint8 *openslES_GetDeviceBuf( _THIS )
|
|
|
+{
|
|
|
+ LOGI( "openslES_GetDeviceBuf( )" );
|
|
|
+
|
|
|
+ return pmixbuff[next_buffer];
|
|
|
+}
|
|
|
+
|
|
|
+static void openslES_PlayDevice( _THIS )
|
|
|
+{
|
|
|
+ SLresult result;
|
|
|
+
|
|
|
+ LOGI( "======openslES_PlayDevice( )======" );
|
|
|
+ /* Queue it up */
|
|
|
+
|
|
|
+ result = (*bqPlayerBufferQueue)->Enqueue( bqPlayerBufferQueue, pmixbuff[next_buffer], this->spec.size );
|
|
|
+ if ( SL_RESULT_SUCCESS != result ) {
|
|
|
+ // just puk here
|
|
|
+ // next !
|
|
|
+ }
|
|
|
+
|
|
|
+ next_buffer ++;
|
|
|
+ if ( next_buffer >= NUM_BUFFERS ) next_buffer = 0;
|
|
|
+
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+static int openslES_Init( SDL_AudioDriverImpl * impl )
|
|
|
+{
|
|
|
+ LOGI( "openslES_Init() called" );
|
|
|
+
|
|
|
+ if ( !openslES_CreateEngine() ) return 0;
|
|
|
+
|
|
|
+ LOGI( "openslES_Init() - set pointers" );
|
|
|
+
|
|
|
+ /* Set the function pointers */
|
|
|
+// impl->DetectDevices = openslES_DetectDevices;
|
|
|
+ impl->OpenDevice = openslES_OpenDevice;
|
|
|
+ impl->PlayDevice = openslES_PlayDevice;
|
|
|
+ impl->GetDeviceBuf = openslES_GetDeviceBuf;
|
|
|
+ impl->Deinitialize = openslES_DestroyEngine;
|
|
|
+ impl->WaitDevice = openslES_WaitDevice;
|
|
|
+
|
|
|
+ /* and the capabilities */
|
|
|
+ impl->HasCaptureSupport = 0; /* TODO */
|
|
|
+ impl->OnlyHasDefaultOutputDevice = 1;
|
|
|
+// impl->OnlyHasDefaultInputDevice = 1;
|
|
|
+
|
|
|
+ LOGI( "openslES_Init() - succes" );
|
|
|
+
|
|
|
+ return 1; /* this audio target is available. */
|
|
|
+}
|
|
|
+
|
|
|
+AudioBootStrap openslES_bootstrap = {
|
|
|
+ "openslES", "opensl ES audio driver", openslES_Init, 0
|
|
|
+};
|
|
|
+
|
|
|
+#endif /* SDL_AUDIO_DRIVER_OPENSLES */
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|