textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead
@@ -494,9 +494,6 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere
/**
* Create a texture for a rendering context.
*
- * You can set the texture scaling method by setting
- * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
- *
* \param renderer the rendering context
* \param format one of the enumerated values in SDL_PixelFormatEnum
* \param access one of the enumerated values in SDL_TextureAccess