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Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows

Sam Lantinga 10 년 전
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7de242e72c
4개의 변경된 파일21개의 추가작업 그리고 0개의 파일을 삭제
  1. 6 0
      include/SDL_system.h
  2. 1 0
      src/dynapi/SDL_dynapi_overrides.h
  3. 1 0
      src/dynapi/SDL_dynapi_procs.h
  4. 13 0
      src/video/SDL_egl.c

+ 6 - 0
include/SDL_system.h

@@ -42,6 +42,12 @@ extern "C" {
 
 /* Platform specific functions for Windows */
 #ifdef __WIN32__
+	
+/**
+   \brief Set a function that is called for every windows message, before TranslateMessage()
+*/
+typedef void (*SDL_WindowsMessageHook)(void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
+extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback);
 
 /**
    \brief Returns the D3D9 adapter index that matches the specified display index.

+ 1 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -592,3 +592,4 @@
 #define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
 #define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
 #define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
+#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL

+ 1 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -624,3 +624,4 @@ SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c
 SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
+SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a),(a),)

+ 13 - 0
src/video/SDL_egl.c

@@ -24,6 +24,7 @@
 
 #include "SDL_windowsvideo.h"
 #include "SDL_windowsshape.h"
+#include "SDL_system.h"
 #include "SDL_syswm.h"
 #include "SDL_timer.h"
 #include "SDL_vkeys.h"
@@ -925,6 +926,14 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
     }
 }
 
+/* A message hook called before TranslateMessage() */
+static SDL_WindowsMessageHook g_WindowsMessageHook = NULL;
+
+void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback)
+{
+    g_WindowsMessageHook = callback;
+}
+
 void
 WIN_PumpEvents(_THIS)
 {
@@ -934,6 +943,10 @@ WIN_PumpEvents(_THIS)
 
     if (g_WindowsEnableMessageLoop) {
         while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+            if (g_WindowsMessageHook) {
+                g_WindowsMessageHook(msg.hwnd, msg.message, msg.wParam, msg.lParam);
+            }
+
             /* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
             TranslateMessage(&msg);
             DispatchMessage(&msg);