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@@ -1378,12 +1378,13 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
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* the video hardware. Each table is an array of 256 16-bit quantities,
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* representing a mapping between the input and output for that channel. The
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* input is the index into the array, and the output is the 16-bit gamma value
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- * at that index, scaled to the output color precision. Despite the name and
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- * signature, this method sets the gamma ramp of the entire display, not an
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- * individual window. A window is considered to be owned by the display that
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- * contains the window's center pixel. (The index of this display can be
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- * retrieved using SDL_GetWindowDisplayIndex().) The gamma ramp set will not
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- * follow the window if it is moved to another display.
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+ * at that index, scaled to the output color precision.
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+ *
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+ * Despite the name and signature, this method sets the gamma ramp of the
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+ * entire display, not an individual window. A window is considered to be
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+ * owned by the display that contains the window's center pixel. (The index of
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+ * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
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+ * ramp set will not follow the window if it is moved to another display.
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*
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* \param window the window used to select the display whose gamma ramp will
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* be changed
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