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Fixed detecting the Steam Virtual Gamepad on macOS

(cherry picked from commit bb33eb409ed6f05461de34fcddd9fa496af89e62)
Sam Lantinga 6 luni în urmă
părinte
comite
7eebc2ad4d
1 a modificat fișierele cu 1 adăugiri și 1 ștergeri
  1. 1 1
      src/joystick/SDL_gamecontroller.c

+ 1 - 1
src/joystick/SDL_gamecontroller.c

@@ -2137,7 +2137,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
 #if defined(__LINUX__)
         bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
 #elif defined(__MACOSX__)
-        bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
+        bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0);
 #elif defined(__WIN32__)
         /* We can't tell on Windows, but Steam will block others in input hooks */
         bSteamVirtualGamepad = SDL_TRUE;