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@@ -551,7 +551,7 @@ static EWiiInputReportIDs GetButtonPacketType(SDL_DriverWii_Context *ctx)
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static SDL_bool RequestButtonPacketType(SDL_DriverWii_Context *ctx, EWiiInputReportIDs type)
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{
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Uint8 data[3];
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- Uint8 tt = ctx->m_bRumbleActive;
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+ Uint8 tt = (Uint8)ctx->m_bRumbleActive;
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/* Continuous reporting off, tt & 4 == 0 */
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if (ENABLE_CONTINUOUS_REPORTING) {
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@@ -615,7 +615,7 @@ static void UpdateSlotLED(SDL_DriverWii_Context *ctx)
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Uint8 data[2];
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/* The lowest bit needs to have the rumble status */
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- leds = ctx->m_bRumbleActive;
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+ leds = (Uint8)ctx->m_bRumbleActive;
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if (ctx->m_bPlayerLights) {
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/* Use the same LED codes as Smash 8-player for 5-7 */
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@@ -809,7 +809,7 @@ static int HIDAPI_DriverWii_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joysti
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Uint8 data[2];
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data[0] = k_eWiiOutputReportIDs_Rumble;
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- data[1] = active;
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+ data[1] = (Uint8)active;
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WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
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ctx->m_bRumbleActive = active;
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@@ -1541,7 +1541,7 @@ static SDL_bool HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
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Uint8 data[2];
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data[0] = k_eWiiOutputReportIDs_StatusRequest;
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- data[1] = ctx->m_bRumbleActive;
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+ data[1] = (Uint8)ctx->m_bRumbleActive;
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WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
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ctx->m_ulLastStatus = now;
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